feat(combat): add the five-action bar, telegraph banner, and generalized round animation
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -48,6 +48,10 @@
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</div>
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</header>
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@if (monsterIntentLabel(); as intent) {
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<p class="combat__telegraph" data-combat-telegraph role="status">{{ intent }}</p>
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}
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<div class="combat__field">
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<div
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class="sprite sprite--player"
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@@ -73,12 +77,56 @@
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class="action"
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data-combat-attack
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[disabled]="busy()"
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(click)="attack()"
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(click)="performAction('ATTACK')"
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>
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<img class="action__icon" src="/images/hud/runtime/AttackIcon-96.png" alt="" />
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<span class="action__label">Angriff</span>
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<span class="action__key">1</span>
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</button>
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<button
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type="button"
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class="action"
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data-combat-heavy-strike
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[disabled]="busy()"
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(click)="performAction('HEAVY_STRIKE')"
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>
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<img class="action__icon" src="/images/hud/runtime/AttackIcon-96.png" alt="" />
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<span class="action__label">Schwerer Hieb</span>
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<span class="action__key">2</span>
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</button>
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<button
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type="button"
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class="action"
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data-combat-shield-bash
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[disabled]="busy()"
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(click)="performAction('SHIELD_BASH')"
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>
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<img class="action__icon" src="/images/hud/runtime/CharacterIcon-128.png" alt="" />
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<span class="action__label">Schildstoß</span>
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<span class="action__key">3</span>
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</button>
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<button
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type="button"
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class="action"
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data-combat-defend
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[disabled]="busy()"
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(click)="performAction('DEFEND')"
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>
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<img class="action__icon" src="/images/hud/runtime/CharacterIcon-128.png" alt="" />
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<span class="action__label">Verteidigen</span>
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<span class="action__key">4</span>
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</button>
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<button
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type="button"
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class="action"
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data-combat-potion
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[disabled]="busy() || combat.player.potionsRemaining <= 0"
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(click)="performAction('POTION')"
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>
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<img class="action__icon" src="/images/items/small-healing-potion.png" alt="" />
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<span class="action__label">Trank {{ combat.player.potionsRemaining }}/{{ combat.player.potionsMax }}</span>
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<span class="action__key">5</span>
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</button>
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}
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</footer>
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