feat(web): derive and register the watchpost artwork
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146
tools/derive-monster-assets.ps1
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146
tools/derive-monster-assets.ps1
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# tools/derive-monster-assets.ps1
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# Derives the web assets each monster needs from the hand-made art in
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# art/enemies and art/backgrounds.
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#
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# Per monster it writes four files:
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# apps/web/public/images/monsters/<key>.png full painted artwork
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# apps/web/public/images/monsters/runtime/<key>-560.jpg downscaled for the web
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# apps/web/public/images/combat/sprites/<key>-<h>.png background-free cutout
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# apps/web/public/images/combat/icons/<key>-128.png medallion icon
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#
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# The generated files are committed, so this only needs re-running when the
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# source art changes. Re-runnable: it overwrites its own output and touches
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# nothing else.
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$ErrorActionPreference = 'Stop'
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Add-Type -AssemblyName System.Drawing
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$root = Split-Path -Parent $PSScriptRoot
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$artEnemies = Join-Path $root 'art\enemies'
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$artCutouts = Join-Path $artEnemies 'transparent-background'
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$artBackgrounds = Join-Path $root 'art\backgrounds'
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$webImages = Join-Path $root 'apps\web\public\images'
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foreach ($dir in @(
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(Join-Path $webImages 'monsters\runtime'),
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(Join-Path $webImages 'combat\sprites'),
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(Join-Path $webImages 'combat\icons'),
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(Join-Path $webImages 'backgrounds\runtime'))) {
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New-Item -ItemType Directory -Force -Path $dir | Out-Null
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}
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function Save-Scaled {
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param(
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[string] $SourcePath,
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[string] $TargetPath,
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[int] $TargetWidth,
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[string] $Format,
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[switch] $Opaque
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)
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$img = [System.Drawing.Image]::FromFile($SourcePath)
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try {
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$height = [int][Math]::Round($img.Height * $TargetWidth / $img.Width)
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$bitmap = New-Object System.Drawing.Bitmap $TargetWidth, $height
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$graphics = [System.Drawing.Graphics]::FromImage($bitmap)
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if ($Opaque) {
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$graphics.Clear([System.Drawing.Color]::Black)
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}
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$graphics.InterpolationMode = [System.Drawing.Drawing2D.InterpolationMode]::HighQualityBicubic
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$graphics.DrawImage($img, 0, 0, $TargetWidth, $height)
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$graphics.Dispose()
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if ($Format -eq 'jpg') {
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$codec = [System.Drawing.Imaging.ImageCodecInfo]::GetImageEncoders() |
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Where-Object { $_.MimeType -eq 'image/jpeg' }
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$params = New-Object System.Drawing.Imaging.EncoderParameters 1
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$params.Param[0] = New-Object System.Drawing.Imaging.EncoderParameter(
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[System.Drawing.Imaging.Encoder]::Quality, 82)
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$bitmap.Save($TargetPath, $codec, $params)
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}
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else {
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$bitmap.Save($TargetPath, [System.Drawing.Imaging.ImageFormat]::Png)
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}
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$bitmap.Dispose()
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}
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finally {
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$img.Dispose()
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}
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Write-Host "wrote $(Split-Path -Leaf $TargetPath)"
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}
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function Save-Icon {
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param(
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[string] $SourcePath,
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[string] $TargetPath,
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# Crop window as fractions of the source, chosen per monster so the icon
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# lands on the head rather than on whatever the centre happens to be.
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[double] $CropX, [double] $CropY, [double] $CropSize
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)
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$img = [System.Drawing.Image]::FromFile($SourcePath)
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try {
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$side = [int]([Math]::Min($img.Width, $img.Height) * $CropSize)
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$x = [int]($img.Width * $CropX)
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$y = [int]($img.Height * $CropY)
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$bitmap = New-Object System.Drawing.Bitmap 128, 128
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$graphics = [System.Drawing.Graphics]::FromImage($bitmap)
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$graphics.InterpolationMode = [System.Drawing.Drawing2D.InterpolationMode]::HighQualityBicubic
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$graphics.DrawImage(
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$img,
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(New-Object System.Drawing.Rectangle 0, 0, 128, 128),
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(New-Object System.Drawing.Rectangle $x, $y, $side, $side),
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[System.Drawing.GraphicsUnit]::Pixel)
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$graphics.Dispose()
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$bitmap.Save($TargetPath, [System.Drawing.Imaging.ImageFormat]::Png)
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$bitmap.Dispose()
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}
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finally {
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$img.Dispose()
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}
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Write-Host "wrote $(Split-Path -Leaf $TargetPath)"
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}
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# `source` is the painted file, `cutout` the background-free one.
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#
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# NOTE the deliberate crossing on the first two rows: the file named
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# raider-scout depicts the heavier, plated, spear-carrying figure and is the
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# Veteran; raider-veteran depicts the leaner one and is the Scout. Slice 0.10
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# design decision D7.
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$monsters = @(
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@{ key = 'raider-scout'; source = 'raider-veteran'; spriteHeight = 620; cropX = 0.40; cropY = 0.04; cropSize = 0.30 },
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@{ key = 'raider-veteran'; source = 'raider-scout'; spriteHeight = 620; cropX = 0.40; cropY = 0.04; cropSize = 0.30 },
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@{ key = 'burned-hound'; source = 'burned-hound'; spriteHeight = 760; cropX = 0.06; cropY = 0.12; cropSize = 0.34 },
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@{ key = 'raider-captain'; source = 'Pluendererhauptmann'; spriteHeight = 620; cropX = 0.36; cropY = 0.02; cropSize = 0.28 }
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)
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foreach ($monster in $monsters) {
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$key = $monster.key
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$painted = Join-Path $artEnemies "$($monster.source).png"
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$cutout = Join-Path $artCutouts "$($monster.source).png"
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Copy-Item -Force $painted (Join-Path $webImages "monsters\$key.png")
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Write-Host "wrote $key.png"
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Save-Scaled -SourcePath $painted `
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-TargetPath (Join-Path $webImages "monsters\runtime\$key-560.jpg") `
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-TargetWidth 560 -Format 'jpg' -Opaque
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Save-Scaled -SourcePath $cutout `
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-TargetPath (Join-Path $webImages "combat\sprites\$key-$($monster.spriteHeight).png") `
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-TargetWidth $monster.spriteHeight -Format 'png'
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Save-Icon -SourcePath $cutout `
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-TargetPath (Join-Path $webImages "combat\icons\$key-128.png") `
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-CropX $monster.cropX -CropY $monster.cropY -CropSize $monster.cropSize
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}
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# The Raider Captain has a hand-made icon. Authored art beats a crop.
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Copy-Item -Force (Join-Path $artEnemies 'PluendererhauptmannIcon.png') `
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(Join-Path $webImages 'combat\icons\raider-captain-128.png')
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Write-Host 'wrote raider-captain-128.png (hand-made)'
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foreach ($background in 'Wachturm', 'Aschengrube') {
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$source = Join-Path $artBackgrounds "$background.png"
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Copy-Item -Force $source (Join-Path $webImages "backgrounds\$background.png")
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Write-Host "wrote $background.png"
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Save-Scaled -SourcePath $source `
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-TargetPath (Join-Path $webImages "backgrounds\runtime\$background-960.jpg") `
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-TargetWidth 960 -Format 'jpg' -Opaque
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}
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