feat(web): translate combat log, action buttons, and victory/defeat screen to English

Translates formatEvent() and monsterIntentLabel() combat-log templates,
default participant-name fallbacks (Du/Der Gegner -> You/The enemy), and
every static string in the combat page template: round header, action
buttons, outcome headings, rewards panel, post-combat buttons, log panel,
and loading/error/aria-label text.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ACkMEDYiwtcfchqKkiUJNX
This commit is contained in:
Bastian Wagner
2026-08-21 21:40:04 +02:00
parent 5586e6c672
commit 0923fc0a23
3 changed files with 73 additions and 73 deletions

View File

@@ -1,4 +1,4 @@
<section class="combat" aria-label="Kampf">
<section class="combat" aria-label="Combat">
@if (combat(); as combat) {
<div class="combat__stage" [class.combat__stage--shaken]="stageShake()">
<header class="combat__status">
@@ -9,7 +9,7 @@
<div
class="bar bar--player"
role="progressbar"
[attr.aria-label]="'Lebenspunkte ' + combat.player.name"
[attr.aria-label]="'Health points ' + combat.player.name"
[attr.aria-valuenow]="combat.player.currentHp"
[attr.aria-valuemin]="0"
[attr.aria-valuemax]="combat.player.maxHp"
@@ -20,7 +20,7 @@
</div>
</div>
<p class="combat__round" data-combat-round>Runde {{ combat.round }}</p>
<p class="combat__round" data-combat-round>Round {{ combat.round }}</p>
<div class="fighter fighter--monster">
<div class="fighter__meter">
@@ -31,7 +31,7 @@
<div
class="bar bar--monster"
role="progressbar"
[attr.aria-label]="'Lebenspunkte ' + combat.monster.name"
[attr.aria-label]="'Health points ' + combat.monster.name"
[attr.aria-valuenow]="combat.monster.currentHp"
[attr.aria-valuemin]="0"
[attr.aria-valuemax]="combat.monster.maxHp"
@@ -80,7 +80,7 @@
(click)="performAction('ATTACK')"
>
<img class="action__icon" src="/images/hud/runtime/AttackIcon-96.png" alt="" />
<span class="action__label">Angriff</span>
<span class="action__label">Attack</span>
<span class="action__key">1</span>
</button>
<button
@@ -91,7 +91,7 @@
(click)="performAction('HEAVY_STRIKE')"
>
<img class="action__icon" src="/images/hud/runtime/AttackIcon-96.png" alt="" />
<span class="action__label">Schwerer Hieb</span>
<span class="action__label">Heavy Strike</span>
<span class="action__key">2</span>
</button>
<button
@@ -102,7 +102,7 @@
(click)="performAction('SHIELD_BASH')"
>
<img class="action__icon" src="/images/hud/runtime/CharacterIcon-128.png" alt="" />
<span class="action__label">Schildstoß</span>
<span class="action__label">Shield Bash</span>
<span class="action__key">3</span>
</button>
<button
@@ -113,7 +113,7 @@
(click)="performAction('DEFEND')"
>
<img class="action__icon" src="/images/hud/runtime/CharacterIcon-128.png" alt="" />
<span class="action__label">Verteidigen</span>
<span class="action__label">Defend</span>
<span class="action__key">4</span>
</button>
<button
@@ -124,7 +124,7 @@
(click)="performAction('POTION')"
>
<img class="action__icon" src="/images/items/small-healing-potion.png" alt="" />
<span class="action__label">Trank {{ combat.player.potionsRemaining }}/{{ combat.player.potionsMax }}</span>
<span class="action__label">Potion {{ combat.player.potionsRemaining }}/{{ combat.player.potionsMax }}</span>
<span class="action__key">5</span>
</button>
}
@@ -132,24 +132,24 @@
@if (combat.status === 'WON') {
<div class="outcome outcome--won" data-combat-result="WON">
<h2 class="outcome__title">Sieg</h2>
<p>{{ combat.monster.name }} wurde besiegt.</p>
<h2 class="outcome__title">Victory</h2>
<p>{{ combat.monster.name }} has been defeated.</p>
@if (combat.rewards; as rewards) {
<section class="rewards" data-combat-rewards aria-label="Belohnungen">
<h3 class="rewards__title">Belohnungen</h3>
<section class="rewards" data-combat-rewards aria-label="Rewards">
<h3 class="rewards__title">Rewards</h3>
@if (rewards.silver) {
<dl class="rewards__currencies">
<div class="rewards__currency" data-reward-silver>
<dt>Silber</dt>
<dt>Silver</dt>
<dd>+{{ rewards.silver }}</dd>
</div>
</dl>
}
@if (rewards.items.length) {
<h3 class="rewards__title">Beute</h3>
<h3 class="rewards__title">Loot</h3>
<ul class="rewards__loot">
@for (reward of rewards.items; track reward.characterItemId) {
<li>
@@ -158,14 +158,14 @@
}
</ul>
} @else {
<p class="outcome__hint" data-reward-empty>Keine besondere Beute gefunden.</p>
<p class="outcome__hint" data-reward-empty>No notable loot found.</p>
}
</section>
}
<div class="outcome__buttons">
<button type="button" class="outcome__button" data-combat-to-hunt (click)="goToHunt()">
Weiter jagen
Keep Hunting
</button>
<button
type="button"
@@ -173,7 +173,7 @@
data-combat-to-location
(click)="goToLocation()"
>
Zum Ort
To Location
</button>
<button
type="button"
@@ -181,17 +181,17 @@
data-combat-to-inventory
(click)="goToInventory()"
>
Inventar öffnen
Open Inventory
</button>
</div>
</div>
} @else if (combat.status === 'LOST') {
<div class="outcome outcome--lost" data-combat-result="LOST">
<h2 class="outcome__title">Niederlage</h2>
<p>{{ combat.player.name }} wurde im Kampf besiegt.</p>
<h2 class="outcome__title">Defeat</h2>
<p>{{ combat.player.name }} has been defeated.</p>
<div class="outcome__buttons">
<button type="button" class="outcome__button" data-combat-to-hunt (click)="goToHunt()">
Weiter jagen
Keep Hunting
</button>
<button
type="button"
@@ -199,18 +199,18 @@
data-combat-to-location
(click)="goToLocation()"
>
Zum Ort
To Location
</button>
</div>
</div>
}
</div>
<aside class="combat__log" aria-label="Kampfprotokoll">
<h2 class="combat__log-title">Kampflog</h2>
<aside class="combat__log" aria-label="Combat Log">
<h2 class="combat__log-title">Combat Log</h2>
<div class="combat__log-body">
@for (round of logRounds(); track round.round) {
<p class="combat__log-round">Runde {{ round.round }}</p>
<p class="combat__log-round">Round {{ round.round }}</p>
@for (event of round.events; track event.sequence) {
<p class="combat__log-entry" [class.combat__log-entry--player]="event.source === 'PLAYER'">
{{ formatEvent(event) }}
@@ -220,13 +220,13 @@
</div>
</aside>
} @else if (combatStore.loading()) {
<p class="combat__notice" role="status">Kampf wird geladen</p>
<p class="combat__notice" role="status">Loading combat</p>
}
@if (combatStore.error(); as error) {
<section class="combat__notice combat__notice--error" role="alert">
<p>{{ error }}</p>
<button type="button" data-combat-retry (click)="retry()">Erneut versuchen</button>
<button type="button" data-combat-retry (click)="retry()">Retry</button>
</section>
}
</section>