feat: add EncounterCard component for hunt encounter selection

Task 9 of Playable Slice 0.2 (First Hunt). Artwork-forward encounter
card reusing travel-panel's dark-fantasy panel chrome (tokens, border,
gradient, button style). Emits encounter.id (never monster.key) on
Angreifen click, preserving the frontend security boundary.
This commit is contained in:
Bastian Wagner
2026-08-19 13:33:33 +02:00
parent 59269a7608
commit 15aa83d221
4 changed files with 199 additions and 0 deletions

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<article class="encounter-card">
<div class="encounter-card__artwork-frame">
<img
class="encounter-card__artwork"
[src]="encounter.monster.artworkPath"
[alt]="encounter.monster.name"
/>
</div>
<div class="encounter-card__body">
<h3 class="encounter-card__name">{{ encounter.monster.name }}</h3>
<span class="encounter-card__level">Stufe {{ encounter.monster.level }}</span>
<app-danger-badge class="encounter-card__danger" [rating]="encounter.dangerRating" />
<button type="button" class="encounter-card__attack" (click)="onAttack()">Angreifen</button>
</div>
</article>

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:host {
display: block;
}
.encounter-card {
display: grid;
overflow: hidden;
border: 1px solid var(--ar-border-highlight);
border-radius: var(--ar-radius-md);
background:
linear-gradient(125deg, rgb(255 255 255 / 0.045), transparent 42%), rgb(12 15 17 / 0.96);
box-shadow: var(--ar-shadow-raised);
}
.encounter-card__artwork-frame {
position: relative;
overflow: hidden;
aspect-ratio: 4 / 3;
border-block-end: 1px solid rgb(155 122 66 / 0.45);
background: #050607;
}
.encounter-card__artwork-frame::after {
content: '';
position: absolute;
inset: 0;
box-shadow: inset 0 -3.5rem 3rem -1.5rem rgb(0 0 0 / 0.75);
pointer-events: none;
}
.encounter-card__artwork {
inline-size: 100%;
block-size: 100%;
object-fit: cover;
object-position: center;
}
.encounter-card__body {
display: grid;
justify-items: center;
gap: var(--ar-space-2);
padding: var(--ar-space-4);
text-align: center;
}
.encounter-card__name {
margin: 0;
color: var(--ar-text);
font-family: Georgia, 'Times New Roman', serif;
font-size: 1.4rem;
font-weight: 400;
}
.encounter-card__level {
color: var(--ar-gold);
font-size: var(--ar-font-sm);
letter-spacing: 0.06em;
text-transform: uppercase;
}
.encounter-card__danger {
margin-block: var(--ar-space-1);
}
.encounter-card__attack {
inline-size: 100%;
margin-block-start: var(--ar-space-2);
padding: var(--ar-space-2) var(--ar-space-4);
border: 1px solid var(--ar-border-highlight);
border-radius: var(--ar-radius-sm);
color: var(--ar-text);
background: linear-gradient(180deg, #263b4b, #17232d);
cursor: pointer;
font-family: Georgia, 'Times New Roman', serif;
font-size: 1rem;
letter-spacing: 0.02em;
}
.encounter-card__attack:hover {
border-color: #d6b26b;
background: linear-gradient(180deg, #315067, #1a2c3a);
}
.encounter-card__attack:focus-visible {
outline: 2px solid var(--ar-blue);
outline-offset: 2px;
}
@media (prefers-reduced-motion: no-preference) {
.encounter-card {
transition:
border-color var(--ar-motion-base),
box-shadow var(--ar-motion-base);
}
.encounter-card:hover {
border-color: #d6b26b;
box-shadow:
var(--ar-shadow-raised),
0 0 1.1rem rgb(214 178 107 / 0.35);
}
.encounter-card__attack {
transition:
border-color var(--ar-motion-fast),
background var(--ar-motion-fast);
}
}

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import { TestBed } from '@angular/core/testing';
import { vi } from 'vitest';
import type { HuntEncounter } from '../../../core/api/game-api.models';
import { EncounterCardComponent } from './encounter-card.component';
const dawnwolfEncounter: HuntEncounter = {
id: 'encounter-id-9f2c',
monster: {
key: 'dawnwolf',
name: 'Dämmerwolf',
level: 3,
artworkPath: '/images/enemies/Dawnwolf.png',
},
dangerRating: 'MATCH',
};
describe('EncounterCardComponent', () => {
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [EncounterCardComponent],
}).compileComponents();
});
it('renders the monster name, level, danger label, and artwork', () => {
const fixture = TestBed.createComponent(EncounterCardComponent);
fixture.componentRef.setInput('encounter', dawnwolfEncounter);
fixture.detectChanges();
const element = fixture.nativeElement as HTMLElement;
const img = element.querySelector('img');
expect(element.textContent).toContain('Dämmerwolf');
expect(element.textContent).toContain('Stufe 3');
expect(element.textContent).toContain('Passend');
expect(img?.getAttribute('src')).toBe('/images/enemies/Dawnwolf.png');
expect(img?.getAttribute('alt')).toBe('Dämmerwolf');
});
it('emits the encounter id (never the monster key) when Angreifen is clicked', () => {
const fixture = TestBed.createComponent(EncounterCardComponent);
fixture.componentRef.setInput('encounter', dawnwolfEncounter);
fixture.detectChanges();
const emitted = vi.fn();
fixture.componentInstance.attack.subscribe(emitted);
const button = Array.from(fixture.nativeElement.querySelectorAll('button')).find(
(candidate): candidate is HTMLButtonElement =>
candidate instanceof HTMLButtonElement && candidate.textContent?.trim() === 'Angreifen',
);
button?.click();
expect(emitted).toHaveBeenCalledOnce();
expect(emitted).toHaveBeenCalledWith(dawnwolfEncounter.id);
expect(emitted).not.toHaveBeenCalledWith(dawnwolfEncounter.monster.key);
expect(dawnwolfEncounter.id).not.toBe(dawnwolfEncounter.monster.key);
});
});

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import { Component, EventEmitter, Input, Output } from '@angular/core';
import { HuntEncounter } from '../../../core/api/game-api.models';
import { DangerBadgeComponent } from '../../../shared/danger-badge/danger-badge.component';
@Component({
selector: 'app-encounter-card',
imports: [DangerBadgeComponent],
templateUrl: './encounter-card.component.html',
styleUrl: './encounter-card.component.scss',
})
export class EncounterCardComponent {
@Input({ required: true }) encounter!: HuntEncounter;
@Output() readonly attack = new EventEmitter<string>();
protected onAttack(): void {
this.attack.emit(this.encounter.id);
}
}