feat(web): show authoritative silver and XP in the top bar after victory
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -332,4 +332,26 @@ describe('WorldStore', () => {
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expect(api.getCurrentTravel).toHaveBeenCalledTimes(2);
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expect(store.currentTravel()).toEqual(travelling);
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});
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it('refreshCharacter replaces the character from authoritative server data', async () => {
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await store.load();
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api.getCharacter.mockReturnValue(of({ ...character, experience: 32, silver: 18 }));
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await store.refreshCharacter();
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expect(store.character()?.experience).toBe(32);
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expect(store.character()?.silver).toBe(18);
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});
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it('keeps the previous character when the refresh fails', async () => {
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await store.load();
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api.getCharacter.mockReturnValue(
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throwError(() => new HttpErrorResponse({ status: 500 })),
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);
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await store.refreshCharacter();
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expect(store.character()?.silver).toBe(0);
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expect(store.error()).toBeNull();
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});
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});
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@@ -77,6 +77,27 @@ export class WorldStore implements OnDestroy {
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this.selectedConnectionState.set(connection);
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}
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/**
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* Re-reads the character from the server, e.g. after a combat granted XP and
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* silver. Never mutates the values locally: the server owns them (spec §35).
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* A failed refresh leaves the last known character in place rather than
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* blanking the HUD.
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*/
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async refreshCharacter(): Promise<void> {
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if (this.destroyed) {
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return;
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}
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try {
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const character = await firstValueFrom(this.api.getCharacter());
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if (!this.destroyed) {
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this.characterState.set(character);
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}
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} catch {
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// Keep the previous character; the next load() will resync.
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}
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}
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async startTravel(): Promise<void> {
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if (this.destroyed) {
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return;
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