Merge branch 'master' into slice/0.9-first-quest-and-bag-tutorial

master turned the gate watch into painted scenery with its own portrait and
result image; Slice 0.9 turns that same hotspot into a real NPC. Kept the
NPC doorway and dropped the result text and image with it -- a hotspot
carries one or the other, never both.

The warden now uses master's `graufurt-gate-watch.png` instead of the raw
copy this branch added: same figure, already optimized. Borin keeps master's
optimized portrait for the same reason.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Bastian Wagner
2026-08-23 08:58:21 +02:00
25 changed files with 98 additions and 13 deletions

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@@ -30,6 +30,10 @@ for one demo character, with no login required.
## Local setup
Run from the repository root:
```
docker run --name ashen-postgres -e POSTGRES_USER=ashen -e POSTGRES_PASSWORD=ashen -e POSTGRES_DB=ashen_realms -p 5432:5432 -d postgres:16
```
```powershell
npm install

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@@ -278,13 +278,13 @@ function entry(
* rather than seeding an item that does nothing.
*/
export const LOOT_TABLE_ENTRIES: SeedLootTableEntry[] = [
entry(ASH_RAT_LOOT_TABLE_ID, 'ash-pelt', 1, '1.0000'),
entry(ASH_RAT_LOOT_TABLE_ID, 'ash-pelt', 1, '0.6000'),
entry(ASH_RAT_LOOT_TABLE_ID, 'worn-short-sword', 2, '0.0800'),
entry(ROAD_BANDIT_LOOT_TABLE_ID, 'bandit-blade', 1, '0.1800'),
entry(ROAD_BANDIT_LOOT_TABLE_ID, 'bandit-hood', 2, '0.1200'),
entry(ROAD_BANDIT_LOOT_TABLE_ID, 'raider-gloves', 3, '0.0800'),
entry(ROAD_BANDIT_LOOT_TABLE_ID, 'bandit-insignia', 4, '1.0000'),
entry(WILD_ROAD_DOG_LOOT_TABLE_ID, 'tough-hide', 1, '1.0000'),
entry(ROAD_BANDIT_LOOT_TABLE_ID, 'bandit-insignia', 4, '0.6000'),
entry(WILD_ROAD_DOG_LOOT_TABLE_ID, 'tough-hide', 1, '0.6000'),
entry(WILD_ROAD_DOG_LOOT_TABLE_ID, 'ash-boots', 2, '0.0800'),
entry(CHARRED_LOOTER_LOOT_TABLE_ID, 'charred-raider-insignia', 1, '1.0000'),
entry(CHARRED_LOOTER_LOOT_TABLE_ID, 'reinforced-leather-jacket', 2, '0.1000'),

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@@ -158,6 +158,7 @@ export const SOUTH_GATE_LOCAL_CONTENT: LocalLocationContent = {
resultTitle: 'Notice Board',
resultText:
'Weathered notices flutter in the wind. A fresh one warns of raiders on the Burned Road and promises silver for every bandit killed.',
resultImg: '/images/environment/notice-board.png',
},
// Was authored scenery with a line of result text until Slice 0.9 made the
// warden a real NPC with a quest to give. A hotspot carries result text or

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@@ -144,7 +144,9 @@ export const NPC_DEFINITIONS: SeedNpcDefinition[] = [
'They have watched the road long enough to stop expecting good news from it. Whatever comes back through the gate, they want it counted.',
locationKey: 'south-gate',
factionKey: 'border-guard',
portraitPath: '/images/npcs/south-gate-warden.png',
// The gate watch's own portrait, painted before this slice made them a
// person. Reused rather than duplicated: it is the same figure.
portraitPath: '/images/npcs/graufurt-gate-watch.png',
artworkPath: null,
capabilities: [
NpcCapability.DIALOGUE,

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@@ -63,6 +63,7 @@ const SOUTH_GATE_POIS: LocationPointOfInterestContent[] = [
enabled: true,
resultTitle: 'Gate Watch',
resultText: 'Only heard at the South Gate.',
resultImg: '/images/npcs/graufurt-gate-watch.png',
},
];
@@ -114,6 +115,19 @@ describe('WorldService.runLocalInteraction', () => {
});
});
it('includes the authored image when the interaction carries one', async () => {
const service = createService(location(SOUTH_GATE_ID, SOUTH_GATE_POIS));
await expect(
service.runLocalInteraction(CHARACTER_ID, 'gate-watch'),
).resolves.toEqual({
interactionKey: 'gate-watch',
title: 'Gate Watch',
text: 'Only heard at the South Gate.',
img: '/images/npcs/graufurt-gate-watch.png',
});
});
it('settles travel before resolving which location the character stands at', async () => {
const completeTravelIfDue = jest.fn().mockResolvedValue({ status: 'IDLE' });
const service = createService(

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@@ -46,6 +46,8 @@ export interface LocationPointOfInterestContent {
enabled: boolean;
resultTitle?: string;
resultText?: string;
/** Authored portrait shown alongside the result text, e.g. an NPC's face. */
resultImg?: string;
/**
* Names a real NPC (NPC spec §24), which turns this hotspot into a doorway
* to that person's screen instead of an authored one-shot text reveal. A
@@ -117,6 +119,7 @@ export interface LocationInteractionResultDto {
interactionKey: string;
title: string;
text: string;
img?: string;
}
/** Strips server-only result text before a POI is sent to the client. */

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@@ -156,6 +156,7 @@ export class WorldService {
interactionKey: poi.key,
title: poi.resultTitle ?? poi.title,
text: poi.resultText,
...(poi.resultImg === undefined ? {} : { img: poi.resultImg }),
};
}

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@@ -88,6 +88,7 @@ export interface LocationInteractionResult {
interactionKey: string;
title: string;
text: string;
img?: string;
}
export interface CurrentLocationResponse {

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@@ -39,7 +39,7 @@
.merchant__portrait {
inline-size: 7rem;
block-size: 7rem;
object-fit: cover;
object-fit: contain;
border: 1px solid var(--ar-border-highlight);
border-radius: var(--ar-radius-md);
background: var(--ar-panel-muted);

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@@ -7,8 +7,21 @@
data-interaction-panel
>
@if (result) {
<div class="interaction-panel__body">
@if (result.img) {
<img
class="interaction-panel__portrait"
data-interaction-portrait
[src]="result.img"
[alt]="result.title"
(error)="($any($event.target).style.visibility = 'hidden')"
/>
}
<div class="interaction-panel__copy">
<h2 class="interaction-panel__title">{{ result.title }}</h2>
<p class="interaction-panel__text">{{ result.text }}</p>
</div>
</div>
} @else {
<h2 class="interaction-panel__title">Nothing to discover</h2>
<p class="interaction-panel__text interaction-panel__text--error" role="alert">

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@@ -22,6 +22,27 @@
pointer-events: auto;
}
.interaction-panel__body {
display: flex;
align-items: flex-start;
gap: var(--ar-space-4);
}
.interaction-panel__portrait {
flex: 0 0 auto;
inline-size: 5rem;
block-size: 5rem;
object-fit: contain;
border: 1px solid var(--ar-border-highlight);
border-radius: var(--ar-radius-md);
background: var(--ar-panel-muted);
}
.interaction-panel__copy {
display: grid;
gap: var(--ar-space-3);
}
.interaction-panel__title {
margin: 0;
color: var(--ar-gold);

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@@ -2,7 +2,7 @@ import { ComponentFixture, TestBed } from '@angular/core/testing';
import { LocationInteractionPanelComponent } from './location-interaction-panel.component';
async function setup(inputs: {
result?: { interactionKey: string; title: string; text: string } | null;
result?: { interactionKey: string; title: string; text: string; img?: string } | null;
error?: string | null;
}): Promise<{
fixture: ComponentFixture<LocationInteractionPanelComponent>;
@@ -62,6 +62,31 @@ describe('LocationInteractionPanelComponent', () => {
expect(element.querySelectorAll('button')).toHaveLength(1);
});
it("shows the NPC's portrait when the result carries one", async () => {
const { element } = await setup({
result: {
interactionKey: 'gate-watch',
title: 'Gate Watch',
text: 'Beyond the gate, Graufurt\'s protection ends.',
img: '/images/npcs/graufurt-gate-watch.png',
},
});
const portrait = element.querySelector<HTMLImageElement>(
'[data-interaction-portrait]',
);
expect(portrait?.src).toContain('/images/npcs/graufurt-gate-watch.png');
expect(portrait?.alt).toBe('Gate Watch');
});
it('shows no portrait when the result carries none', async () => {
const { element } = await setup({
result: { interactionKey: 'inspect-tracks', title: 'Suspicious Tracks', text: 'X' },
});
expect(element.querySelector('[data-interaction-portrait]')).toBeNull();
});
it('reports a rejected interaction in place instead of navigating away', async () => {
const { element } = await setup({ error: "There's nothing to discover here." });

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@@ -10,7 +10,7 @@
preserveAspectRatio="none"
aria-hidden="true"
>
<path d="M 21 62 C 36 64, 51 50, 68 43" pathLength="1" />
<path d="M 21.71 37.61 C 26 39, 29 50, 32.70 51.55" pathLength="1" />
</svg>
<app-location-node

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@@ -91,11 +91,11 @@
}
.world-page__node--south-gate {
inset: 58% auto auto 12%;
inset: 35% auto auto 16%;
}
.world-page__node--burned-road {
inset: 39% auto auto 60%;
inset: 49% auto auto 27%;
}
.world-page__travel-panel {

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@@ -2,10 +2,10 @@
<html lang="en">
<head>
<meta charset="utf-8">
<title>Web</title>
<title>Ashen Realms</title>
<base href="/">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="icon" type="image/x-icon" href="favicon.ico">
<link rel="icon" type="image/png" href="favicon.png">
</head>
<body>
<app-root></app-root>