fix(api): add activeGuard and enraged fields to CombatMonsterState
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@@ -26,6 +26,9 @@ export interface CombatMonsterState extends CombatCombatantState {
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// Snapshotted from MonsterDefinition when the fight starts, so retuning
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// content mid-fight cannot change the rules of a running combat.
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abilities: MonsterAbilities;
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// Snapshotted monster combat state persisted during the fight.
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activeGuard?: { remainingRounds: number; armorBonus: number };
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enraged?: boolean;
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}
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export interface CombatPlayerState extends CombatCombatantState {
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