feat(combat): use the cut-out enemy art and scale sprites per monster
Swap the enemy body art for the background-free versions and trim every sprite to its opaque bounds so the fighters share one ground baseline instead of floating in a padded box. Sprite height is now a share of the battlefield rather than a fixed clamp, set per monster key, so a low-slung rat and a standing bandit keep believable proportions against the player at any stage size.
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Before Width: | Height: | Size: 279 KiB After Width: | Height: | Size: 141 KiB |
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Before Width: | Height: | Size: 348 KiB After Width: | Height: | Size: 162 KiB |
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Before Width: | Height: | Size: 67 KiB |
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After Width: | Height: | Size: 243 KiB |
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apps/web/public/images/combat/sprites/warrior-hit-sheet-384.png
Normal file
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After Width: | Height: | Size: 369 KiB |