feat(combat): use the cut-out enemy art and scale sprites per monster
Swap the enemy body art for the background-free versions and trim every sprite to its opaque bounds so the fighters share one ground baseline instead of floating in a padded box. Sprite height is now a share of the battlefield rather than a fixed clamp, set per monster key, so a low-slung rat and a standing bandit keep believable proportions against the player at any stage size.
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