fix: avoid duplicate world map background loads
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@@ -1,10 +1,6 @@
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<section class="world-page" aria-label="Weltansicht">
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@if (worldStore.currentLocation(); as location) {
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<section
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class="world-page__scene"
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[style.background-image]="mapBackground"
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[attr.aria-label]="'Weltkarte bei ' + location.name"
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>
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<section class="world-page__scene" [attr.aria-label]="'Weltkarte bei ' + location.name">
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<div class="world-page__atmosphere" aria-hidden="true"></div>
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<p class="world-page__location-title">{{ location.name }}</p>
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@@ -15,12 +15,25 @@
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overflow: hidden;
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border: 1px solid var(--ar-border);
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background-color: #151718;
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background-image: url('/images/backgrounds/map_ashen_realm.png');
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background-position: center;
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background-repeat: no-repeat;
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background-size: cover;
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box-shadow: var(--ar-shadow-raised);
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}
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@supports (
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background-image: image-set(
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url('/images/backgrounds/runtime/map_ashen_realm-1440.jpg') type('image/jpeg') 1x
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)
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) {
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.world-page__scene {
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background-image: image-set(
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url('/images/backgrounds/runtime/map_ashen_realm-1440.jpg') type('image/jpeg') 1x
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);
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}
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}
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.world-page__scene::after {
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position: absolute;
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z-index: -1;
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@@ -122,9 +122,8 @@ describe('WorldPageComponent', () => {
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expect(
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element.querySelector('.world-page__node--burned-road [data-location-key="burned-road"]'),
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).not.toBeNull();
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expect(element.querySelector('.world-page__scene')?.getAttribute('style')).toContain(
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'map_ashen_realm-1440.jpg',
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);
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expect(element.querySelector('.world-page__scene')?.getAttribute('style')).toBeNull();
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expect(fixture.componentInstance).not.toHaveProperty('mapBackground');
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store.currentLocation.set(burnedRoad);
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fixture.detectChanges();
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@@ -12,8 +12,6 @@ import { WorldStore } from './world.store';
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})
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export class WorldPageComponent implements OnInit {
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protected readonly worldStore = inject(WorldStore);
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protected readonly mapBackground =
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"url('/images/backgrounds/runtime/map_ashen_realm-1440.jpg'), url('/images/backgrounds/map_ashen_realm.png')";
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ngOnInit(): void {
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void this.worldStore.load();
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