inventory
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@@ -1,60 +1,85 @@
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@if (item(); as item) {
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<article class="inventory-detail" aria-label="Gegenstandsdetails">
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<div class="inventory-detail__header">
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<img class="inventory-detail__icon" [src]="item.item.iconPath" [alt]="item.item.name" />
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<div>
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<h2 class="inventory-detail__name" data-detail-name>{{ item.item.name }}</h2>
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<p class="inventory-detail__rarity" data-detail-rarity>{{ rarityLabel() }}</p>
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@if (slotLabel(); as slot) {
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<p class="inventory-detail__meta">{{ slot }} · Stufe {{ item.item.requiredLevel }}</p>
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}
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</div>
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</div>
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<section class="ar-panel detail" aria-label="Gewählter Gegenstand">
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<h2 class="ar-panel__title">Gewählter Gegenstand</h2>
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@if (statRows().length) {
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<dl class="inventory-detail__stats" data-detail-stats>
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@for (row of statRows(); track row.label) {
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<div class="inventory-detail__stat">
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<dt>{{ row.label }}</dt>
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@if (item(); as item) {
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<article
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class="detail__body"
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[class.detail__body--rare]="item.item.rarity === 'RARE'"
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[class.detail__body--epic]="item.item.rarity === 'EPIC'"
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>
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<header class="detail__head">
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<span class="detail__portrait">
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<img [src]="item.item.iconPath" [alt]="item.item.name" />
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</span>
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<div class="detail__ident">
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<h3 class="detail__name" data-detail-name>{{ item.item.name }}</h3>
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<p class="detail__rarity" data-detail-rarity>{{ rarityLabel() }}</p>
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<p class="detail__slot">{{ slotLabel() ?? typeLabel() }}</p>
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</div>
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</header>
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@if (statRows().length) {
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<dl class="detail__stats" data-detail-stats>
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@for (row of statRows(); track row.label) {
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<div class="detail__stat">
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<dt>{{ row.label }}</dt>
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<dd>
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<span class="detail__value">{{ row.value }}</span>
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@if (row.diff !== null && row.diff !== 0) {
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<span
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class="detail__diff"
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[class.detail__diff--positive]="row.diff > 0"
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[class.detail__diff--negative]="row.diff < 0"
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>
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({{ row.diff > 0 ? '+' : '' }}{{ row.diff }})
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</span>
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}
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</dd>
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</div>
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}
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</dl>
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}
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@if (isEquippable()) {
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<dl class="detail__meta">
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<div class="detail__stat">
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<dt>Benötigte Stufe</dt>
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<dd>
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{{ row.value }}
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@if (row.diff !== null && row.diff !== 0) {
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<span
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class="inventory-detail__diff"
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[class.inventory-detail__diff--positive]="row.diff > 0"
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[class.inventory-detail__diff--negative]="row.diff < 0"
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>
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({{ row.diff > 0 ? '+' : '' }}{{ row.diff }})
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</span>
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}
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<span class="detail__value" [class.detail__value--unmet]="!meetsLevelRequirement()">
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{{ item.item.requiredLevel }}
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</span>
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</dd>
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</div>
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}
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</dl>
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}
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<div class="inventory-detail__actions">
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@if (item.equipped) {
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<span class="inventory-detail__equipped" data-detail-equipped>Ausgerüstet</span>
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} @else if (!isEquippable()) {
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<span class="inventory-detail__note">Nicht ausrüstbar</span>
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} @else if (!meetsLevelRequirement()) {
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<button type="button" class="inventory-detail__equip" data-detail-equip disabled>
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Benötigt Stufe {{ item.item.requiredLevel }}
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</button>
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} @else {
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<button
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type="button"
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class="inventory-detail__equip"
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data-detail-equip
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[disabled]="busy()"
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(click)="onEquip()"
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>
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Ausrüsten
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</button>
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</dl>
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}
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</div>
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</article>
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} @else {
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<p class="inventory-detail__empty" data-detail-empty>Wähle einen Gegenstand aus deinem Inventar.</p>
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}
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@if (item.item.description) {
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<p class="detail__flavour">{{ item.item.description }}</p>
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}
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<div class="detail__actions">
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@if (item.equipped) {
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<span class="detail__equipped" data-detail-equipped>Ausgerüstet</span>
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} @else if (!isEquippable()) {
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<span class="detail__note">Nicht ausrüstbar</span>
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} @else if (!meetsLevelRequirement()) {
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<button type="button" class="detail__equip" data-detail-equip disabled>
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Benötigt Stufe {{ item.item.requiredLevel }}
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</button>
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} @else {
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<button
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type="button"
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class="detail__equip"
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data-detail-equip
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[disabled]="busy()"
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(click)="onEquip()"
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>
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Ausrüsten
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</button>
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}
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</div>
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</article>
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} @else {
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<p class="detail__empty" data-detail-empty>Wähle einen Gegenstand aus deinem Inventar.</p>
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}
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</section>
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