feat(web): route hunt, combat and arrival back to the location

A finished journey now opens the location view instead of leaving the
player on the map, and backing out of the hunt returns to the place the
hunt happens in. The victory and defeat screens gain "Zum Ort" alongside
"Weiter jagen", so the location is always reachable without costing the
hunt loop its one-click rhythm.

The store raises the arrival only after the server-owned current location
has been re-read, and does not navigate itself — timers, arrival times and
the server-side completion are untouched; only the screen that shows the
result changed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Bastian Wagner
2026-08-20 10:58:46 +02:00
parent 6f0020137b
commit 9b839623ce
11 changed files with 172 additions and 18 deletions

View File

@@ -266,7 +266,7 @@ describe('CombatPageComponent', () => {
expect(element.querySelector('[data-combat-attack]')).toBeNull();
});
it('navigates to /hunt from the victory screen', async () => {
it('keeps the one-click hunt loop from the victory screen', async () => {
const fixture = await setup({ ...activeCombat, status: 'WON' });
const element = fixture.nativeElement as HTMLElement;
@@ -275,6 +275,25 @@ describe('CombatPageComponent', () => {
expect(router.navigate).toHaveBeenCalledWith(['/hunt']);
});
it('also offers the way back to the location from the victory screen', async () => {
const fixture = await setup({ ...activeCombat, status: 'WON' });
const element = fixture.nativeElement as HTMLElement;
element.querySelector<HTMLButtonElement>('[data-combat-to-location]')?.click();
expect(router.navigate).toHaveBeenCalledWith(['/location']);
});
it('offers the same two ways out after a defeat', async () => {
const fixture = await setup({ ...activeCombat, status: 'LOST' });
const element = fixture.nativeElement as HTMLElement;
expect(element.querySelector('[data-combat-to-hunt]')).not.toBeNull();
element.querySelector<HTMLButtonElement>('[data-combat-to-location]')?.click();
expect(router.navigate).toHaveBeenCalledWith(['/location']);
});
it('shows an error and retries loading the combat', async () => {
const fixture = await setup(null);
combatStore.error.set('Dieser Kampf wurde nicht gefunden.');