feat(loot): add item, loot table, and combat reward entities
Declares every new TypeORM entity Slice 0.4 needs (ItemDefinition, CharacterItem, LootTable, LootTableEntry, CombatReward, CombatRewardItem) plus the ItemType/EquipmentSlot/ItemRarity enums, and adds the two columns existing entities gain: Character.silver and MonsterDefinition.lootTableId. No migration SQL or service logic yet - just schema declarations backed by a metadata-driven schema spec. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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51
apps/api/src/items/entities/character-item.entity.ts
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51
apps/api/src/items/entities/character-item.entity.ts
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import {
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Column,
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CreateDateColumn,
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Entity,
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Index,
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JoinColumn,
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ManyToOne,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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import { Character } from '../../characters/entities/character.entity';
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import { ItemDefinition } from './item-definition.entity';
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/**
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* One stack of one item definition owned by one character.
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*
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* Duplicate drops increment `quantity` (spec §28 allows duplicates and forbids
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* duplicate protection). Slice 0.5 equips a `CharacterItem.id`, never an
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* `ItemDefinition.id`.
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*/
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@Entity({ name: 'character_items' })
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@Index('IDX_character_items_character_item', ['characterId', 'itemDefinitionId'], {
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unique: true,
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})
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export class CharacterItem {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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@Column({ name: 'character_id', type: 'uuid' })
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characterId!: string;
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@Column({ name: 'item_definition_id', type: 'uuid' })
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itemDefinitionId!: string;
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@Column({ name: 'quantity', type: 'integer' })
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quantity!: number;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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@ManyToOne(() => Character, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'character_id' })
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character!: Character;
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@ManyToOne(() => ItemDefinition, { onDelete: 'RESTRICT' })
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@JoinColumn({ name: 'item_definition_id' })
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itemDefinition!: ItemDefinition;
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}
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