combat
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@@ -1,12 +1,14 @@
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<div class="app-shell">
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<app-top-bar [character]="worldStore.character()" />
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<div class="app-shell__content">
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<div class="app-shell__content" [class.app-shell__content--no-context]="inCombat()">
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<app-side-navigation />
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<main class="app-shell__main" aria-label="Spielinhalt">
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<router-outlet />
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</main>
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<app-context-panel />
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@if (!inCombat()) {
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<app-context-panel />
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}
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</div>
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<app-game-footer />
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@@ -16,6 +16,12 @@
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min-block-size: 0;
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}
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// Without the context rail the main column takes its place. The narrow layouts
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// below re-declare the template, so they keep working either way.
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.app-shell__content--no-context {
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grid-template-columns: minmax(11rem, 13rem) minmax(0, 1fr);
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}
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.app-shell__main {
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min-inline-size: 0;
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min-block-size: 0;
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@@ -1,5 +1,5 @@
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import { Component, inject } from '@angular/core';
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import { RouterOutlet } from '@angular/router';
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import { Router, RouterOutlet, isActive } from '@angular/router';
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import { WorldStore } from '../../features/world/world.store';
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import { ContextPanelComponent } from '../context-panel/context-panel.component';
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import { GameFooterComponent } from '../game-footer/game-footer.component';
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@@ -20,4 +20,8 @@ import { TopBarComponent } from '../top-bar/top-bar.component';
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})
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export class AppShellComponent {
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protected readonly worldStore = inject(WorldStore);
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// The fight has its own log rail and wants the width, and the area info
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// belongs to the world view anyway, so the rail is dropped during combat.
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protected readonly inCombat = isActive('/combat', inject(Router));
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}
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