feat(content): translate seeded items, locations, and reputation faction to English
Converts all German player-facing content in the API's seed files to English per the English Game Content Foundation glossary: item name/description, monster name, location name/description, all local-location POI/action content, and the border-guard reputation faction. Technical keys are unchanged.
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@@ -63,8 +63,8 @@ function item(
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export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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item(
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'worn-short-sword',
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'Abgenutztes Kurzschwert',
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'Die Klinge eines Rekruten, öfter geschliffen als geführt.',
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'Worn Shortsword',
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"A recruit's blade, sharpened more often than it's been swung.",
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ItemType.EQUIPMENT,
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EquipmentSlot.WEAPON,
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ItemRarity.COMMON,
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@@ -72,8 +72,8 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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),
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item(
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'bandit-blade',
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'Räuberklinge',
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'Eine grob gezahnte Klinge, geschmiedet für schnelle Überfälle.',
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'Bandit Blade',
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'A roughly serrated blade, forged for quick raids.',
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ItemType.EQUIPMENT,
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EquipmentSlot.WEAPON,
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ItemRarity.COMMON,
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@@ -81,8 +81,8 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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),
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item(
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'ash-blade',
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'Aschenklinge',
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'In der Glut der Aschenfelder gehärtet; die Schneide glimmt noch.',
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'Ashen Blade',
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'Tempered in the embers of the Ashen Fields; the edge still glows faintly.',
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ItemType.EQUIPMENT,
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EquipmentSlot.WEAPON,
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ItemRarity.RARE,
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@@ -90,8 +90,8 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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),
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item(
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'bandit-hood',
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'Räuberhaube',
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'Vernarbtes Leder, das Gesicht und Absicht des Trägers verbirgt.',
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'Bandit Hood',
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"Scarred leather that hides both the wearer's face and their intent.",
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ItemType.EQUIPMENT,
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EquipmentSlot.HEAD,
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ItemRarity.COMMON,
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@@ -99,8 +99,8 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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),
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item(
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'reinforced-leather-jacket',
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'Verstärkte Lederjacke',
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'Mit Eisenplatten benähtes Leder, schwer und verlässlich.',
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'Reinforced Leather Jacket',
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'Leather sewn with iron plates, heavy and dependable.',
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ItemType.EQUIPMENT,
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EquipmentSlot.CHEST,
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ItemRarity.RARE,
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@@ -108,8 +108,8 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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),
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item(
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'raider-gloves',
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'Plündererhandschuhe',
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'Beschlagene Handschuhe, abgegriffen von fremdem Gut.',
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'Plunderer Gloves',
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"Studded gloves, worn smooth from handling other people's belongings.",
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ItemType.EQUIPMENT,
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EquipmentSlot.HANDS,
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ItemRarity.COMMON,
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@@ -117,8 +117,8 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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),
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item(
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'guardsman-legs',
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'Wachmannsbeinkleid',
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'Beinzeug der Grenzwacht, an den Knien geflickt.',
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"Watchman's Leggings",
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'Leg armor of the Border Watch, patched at the knees.',
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ItemType.EQUIPMENT,
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EquipmentSlot.LEGS,
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ItemRarity.RARE,
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@@ -126,8 +126,8 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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),
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item(
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'ash-boots',
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'Aschenstiefel',
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'Stiefel, die durch glimmende Felder getragen wurden und blieben.',
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'Ashen Boots',
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'Boots that walked through smoldering fields and never quite left them behind.',
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ItemType.EQUIPMENT,
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EquipmentSlot.FEET,
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ItemRarity.RARE,
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@@ -135,8 +135,8 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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),
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item(
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'borderwatch-sigil',
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'Zeichen der Grenzwacht',
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'Das Wappen eines Turms, den es nicht mehr gibt.',
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'Mark of the Border Watch',
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'The crest of a watchtower that no longer stands.',
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ItemType.EQUIPMENT,
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EquipmentSlot.AMULET,
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ItemRarity.RARE,
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@@ -144,37 +144,37 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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),
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item(
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'burned-captain-pendant',
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'Anhänger des verbrannten Hauptmanns',
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'Ein Schädel aus Schlacke, in dem die Glut nie erlosch.',
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"Charred Captain's Pendant",
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'A skull cast in slag, its embers never quite gone out.',
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ItemType.EQUIPMENT,
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EquipmentSlot.AMULET,
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ItemRarity.EPIC,
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{ bonusAttack: 3, bonusHp: 15, bonusArmor: 2 },
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),
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// Seeded as content only. Slice 0.4 implements no consumable use, and the
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// Straßenräuber loot entry for it is deliberately deferred (spec §16).
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// Road Bandit loot entry for it is deliberately deferred (spec §16).
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item(
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'small-healing-potion',
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'Kleiner Heiltrank',
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'Ein bitterer Sud, der Wunden für einen Atemzug vergessen lässt.',
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'Small Healing Potion',
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'A bitter draught that makes wounds forgettable, if only for a breath.',
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ItemType.CONSUMABLE,
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null,
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ItemRarity.COMMON,
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),
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// A Trade Good (spec §17): turned in to the Grenzwacht for Silver and
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// A Trade Good (spec §17): turned in to the Border Watch for Silver and
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// reputation rather than crafted with.
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item(
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'ash-pelt',
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'Aschenfell',
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'Versengtes Fell, zäh wie Leder und grau von Ascheflug.',
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'Ash Pelt',
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'Singed pelt, tough as leather and grey with drifting ash.',
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ItemType.TRADE_GOOD,
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null,
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ItemRarity.COMMON,
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),
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item(
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'bandit-insignia',
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'Räuberabzeichen',
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'Ein grob geprägtes Zeichen, das einen Straßenräuber als Mitglied seiner Bande auswies.',
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'Bandit Insignia',
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'A roughly stamped token marking a road bandit as one of their band.',
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ItemType.TROPHY,
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null,
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ItemRarity.COMMON,
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@@ -182,11 +182,11 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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];
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export const LOOT_TABLES = [
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{ id: ASH_RAT_LOOT_TABLE_ID, key: 'ash-rat-loot', name: 'Aschenratte Beute' },
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{ id: ASH_RAT_LOOT_TABLE_ID, key: 'ash-rat-loot', name: 'Ash Rat Loot' },
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{
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id: ROAD_BANDIT_LOOT_TABLE_ID,
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key: 'road-bandit-loot',
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name: 'Straßenräuber Beute',
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name: 'Road Bandit Loot',
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},
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];
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