feat(quests): accept, advance and complete a quest chain
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
867
apps/api/src/quests/quest.service.spec.ts
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867
apps/api/src/quests/quest.service.spec.ts
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@@ -0,0 +1,867 @@
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import { DataSource, EntityManager } from 'typeorm';
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import { Character } from '../characters/entities/character.entity';
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import { CharacterItem } from '../items/entities/character-item.entity';
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import { ItemDefinition } from '../items/entities/item-definition.entity';
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import { LootCategory } from '../items/loot-category.enum';
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import { CharacterLootBag } from '../loot-bags/entities/character-loot-bag.entity';
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import { LootBagDefinition } from '../loot-bags/entities/loot-bag-definition.entity';
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import { CharacterNpcState } from '../npcs/entities/character-npc-state.entity';
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import { NpcDefinition } from '../npcs/entities/npc-definition.entity';
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import { NpcService } from '../npcs/npc.service';
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import { ReputationService } from '../reputation/reputation.service';
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import { CharacterQuest } from './entities/character-quest.entity';
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import { NpcQuestAssignment } from './entities/npc-quest-assignment.entity';
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import { QuestDefinition } from './entities/quest-definition.entity';
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import { QuestObjective } from './entities/quest-objective.entity';
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import {
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QuestObjectiveState,
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QuestProgressService,
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QuestState,
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} from './quest-progress.service';
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import { QuestService } from './quest.service';
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import {
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CharacterQuestStatus,
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NpcQuestRole,
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QuestObjectiveType,
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QuestStatus,
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} from './quest.types';
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const CHARACTER_ID = 'character-1';
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const QUEST_ID = 'quest-1';
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const QUEST_KEY = 'trouble-beyond-the-gate';
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const WARDEN_ID = 'npc-warden';
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const WARDEN_KEY = 'south-gate-warden';
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const BORIN_ID = 'npc-borin';
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const BORIN_KEY = 'borin-quartermaster';
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const REFERRAL_FLAG = 'referred-by-south-gate-warden';
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const PELT_DEFINITION_ID = 'item-pelt';
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const HIDE_BAG_DEFINITION_ID = 'bag-hide';
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function objective(over: Partial<QuestObjective>): QuestObjective {
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return {
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id: `objective-${over.orderIndex ?? 0}`,
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questId: QUEST_ID,
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key: `step-${over.orderIndex ?? 0}`,
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orderIndex: 0,
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type: QuestObjectiveType.COLLECT_ITEM,
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targetKey: 'ash-pelt',
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requiredQuantity: 5,
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description: 'Collect Ashen Pelts',
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npcLine: null,
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hintText: null,
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advanceWhenBlocked: false,
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consumeOnComplete: false,
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grantsLootBagKey: null,
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setsFlagKey: null,
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setsFlagNpcKey: null,
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enabled: true,
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...over,
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} as QuestObjective;
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}
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/** The real five-step chain (Slice 0.9 §3–§8). */
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function chain(): QuestObjective[] {
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return [
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objective({
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orderIndex: 0,
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key: 'collect-pelts-first',
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advanceWhenBlocked: true,
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hintText: 'You cannot carry enough pelts. Return to the South Gate Warden.',
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}),
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objective({
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orderIndex: 1,
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key: 'report-capacity',
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type: QuestObjectiveType.TALK_TO_NPC,
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targetKey: WARDEN_KEY,
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requiredQuantity: 1,
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description: 'Return to the South Gate Warden',
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npcLine: 'Go see Borin in Graufurt.',
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setsFlagKey: REFERRAL_FLAG,
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setsFlagNpcKey: BORIN_KEY,
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}),
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objective({
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orderIndex: 2,
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key: 'collect-bag',
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type: QuestObjectiveType.TALK_TO_NPC,
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targetKey: BORIN_KEY,
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requiredQuantity: 1,
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description: 'Speak with Borin in Graufurt',
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npcLine: 'Take this.',
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grantsLootBagKey: 'basic-hide-bag',
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}),
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objective({
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orderIndex: 3,
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key: 'collect-pelts',
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consumeOnComplete: true,
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}),
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objective({
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orderIndex: 4,
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key: 'turn-in',
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type: QuestObjectiveType.TALK_TO_NPC,
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targetKey: WARDEN_KEY,
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requiredQuantity: 1,
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description: 'Bring the pelts to the South Gate Warden',
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npcLine: "Good. That's enough for me.",
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}),
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];
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}
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interface Fixture {
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/** Which NPC the character is standing with; null means unreachable. */
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standingWith?: 'warden' | 'borin' | null;
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questEnabled?: boolean;
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hasOfferAssignment?: boolean;
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/** Undefined means the quest was never accepted. */
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status?: CharacterQuestStatus;
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storedIndex?: number;
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/** The step the derivation says the character is on. */
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currentIndex?: number | null;
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pelts?: number;
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blockedIndexes?: number[];
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ownsHideBag?: boolean;
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borinFlags?: Record<string, boolean | string | number>;
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silver?: number;
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rewardReputation?: number;
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rewardSilver?: number;
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/** Makes the insert fail the way a lost unique-index race would. */
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insertRace?: boolean;
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}
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function createWorld(fixture: Fixture = {}) {
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const quest = {
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id: QUEST_ID,
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key: QUEST_KEY,
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title: 'Trouble Beyond the Gate',
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description: 'Five pelts.',
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rewardFactionKey: 'border-guard',
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rewardReputation: fixture.rewardReputation ?? 10,
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rewardSilver: fixture.rewardSilver ?? 0,
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enabled: fixture.questEnabled ?? true,
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} as QuestDefinition;
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const objectives = chain();
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const npcs: Record<string, NpcDefinition> = {
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warden: { id: WARDEN_ID, key: WARDEN_KEY } as NpcDefinition,
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borin: { id: BORIN_ID, key: BORIN_KEY } as NpcDefinition,
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};
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const questRow: CharacterQuest | null =
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fixture.status === undefined
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? null
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: ({
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id: 'character-quest-1',
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characterId: CHARACTER_ID,
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questId: QUEST_ID,
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status: fixture.status,
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currentObjectiveIndex: fixture.storedIndex ?? 0,
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acceptedAt: new Date('2026-01-01T00:00:00Z'),
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completedAt: null,
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} as CharacterQuest);
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const character = {
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id: CHARACTER_ID,
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silver: fixture.silver ?? 0,
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} as Character;
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const peltStack =
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(fixture.pelts ?? 0) > 0
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? ({
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id: 'character-item-pelt',
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characterId: CHARACTER_ID,
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itemDefinitionId: PELT_DEFINITION_ID,
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quantity: fixture.pelts as number,
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} as CharacterItem)
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: null;
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const state = {
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characterItems: peltStack ? [peltStack] : ([] as CharacterItem[]),
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lootBags: fixture.ownsHideBag
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? [
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{
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characterId: CHARACTER_ID,
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lootBagDefinitionId: HIDE_BAG_DEFINITION_ID,
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active: true,
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},
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]
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: ([] as Array<Record<string, unknown>>),
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npcStates: fixture.borinFlags
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? [
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{
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characterId: CHARACTER_ID,
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npcId: BORIN_ID,
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flags: { ...fixture.borinFlags },
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},
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]
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: ([] as Array<Record<string, unknown>>),
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questRows: questRow ? [questRow] : ([] as CharacterQuest[]),
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savedQuestRows: [] as CharacterQuest[],
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savedNpcStates: [] as Array<Record<string, unknown>>,
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savedLootBags: [] as Array<Record<string, unknown>>,
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removedItems: [] as CharacterItem[],
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savedCharacters: [] as Character[],
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};
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const manager = {
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getRepository: (entity: unknown) => {
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if (entity === QuestDefinition) {
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return {
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findOneBy: async (criteria: { key: string; enabled: boolean }) =>
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quest.key === criteria.key && quest.enabled === criteria.enabled
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? quest
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: null,
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};
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}
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if (entity === NpcQuestAssignment) {
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return {
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findOneBy: async (criteria: { npcId: string; role: NpcQuestRole }) =>
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(fixture.hasOfferAssignment ?? true) &&
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criteria.npcId === WARDEN_ID &&
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criteria.role === NpcQuestRole.OFFER
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? { id: 'assignment-1' }
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: null,
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};
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}
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if (entity === CharacterQuest) {
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return {
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findOne: async () => state.questRows[0] ?? null,
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create: (value: Record<string, unknown>) => value,
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save: async (value: CharacterQuest) => {
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state.savedQuestRows.push(value);
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if (fixture.insertRace && state.questRows.length === 0) {
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// What Postgres raises when the unique index refuses a second
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// row for the same (character, quest).
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throw Object.assign(new Error('duplicate key'), {
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driverError: { code: '23505' },
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});
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}
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return value;
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},
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};
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}
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if (entity === NpcDefinition) {
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return {
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findOneBy: async (criteria: { key: string }) =>
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Object.values(npcs).find((npc) => npc.key === criteria.key) ?? null,
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};
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}
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if (entity === CharacterNpcState) {
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return {
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findOneBy: async (criteria: { npcId: string }) =>
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state.npcStates.find((row) => row.npcId === criteria.npcId) ?? null,
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create: (value: Record<string, unknown>) => value,
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save: async (value: Record<string, unknown>) => {
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state.savedNpcStates.push(value);
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return value;
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},
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};
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}
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if (entity === LootBagDefinition) {
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return {
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findOneBy: async (criteria: { key: string }) =>
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criteria.key === 'basic-hide-bag'
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? {
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id: HIDE_BAG_DEFINITION_ID,
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key: 'basic-hide-bag',
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name: 'Basic Hide Bag',
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lootCategory: LootCategory.HIDE,
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capacity: 5,
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}
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: null,
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};
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}
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if (entity === CharacterLootBag) {
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return {
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findOne: async () => state.lootBags[0] ?? null,
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create: (value: Record<string, unknown>) => value,
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save: async (value: Record<string, unknown>) => {
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state.savedLootBags.push(value);
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state.lootBags.push(value);
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return value;
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},
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};
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}
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if (entity === ItemDefinition) {
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return {
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findOneBy: async (criteria: { key: string }) =>
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criteria.key === 'ash-pelt'
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? { id: PELT_DEFINITION_ID, key: 'ash-pelt' }
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: null,
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};
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}
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if (entity === CharacterItem) {
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return {
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findOne: async () => state.characterItems[0] ?? null,
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save: async (value: CharacterItem) => value,
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remove: async (value: CharacterItem) => {
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state.removedItems.push(value);
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state.characterItems = state.characterItems.filter(
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(item) => item !== value,
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);
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return value;
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},
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};
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}
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if (entity === Character) {
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return {
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findOne: async () => character,
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save: async (value: Character) => {
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state.savedCharacters.push(value);
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return value;
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},
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};
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}
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throw new Error('Unexpected repository');
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},
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} as unknown as EntityManager;
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const dataSource = {
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getRepository: manager.getRepository.bind(manager),
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transaction: async <T>(run: (m: EntityManager) => Promise<T>) => run(manager),
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} as unknown as DataSource;
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const objectiveStates: QuestObjectiveState[] = objectives.map(
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(candidate, index) => ({
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objective: candidate,
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current:
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candidate.type === QuestObjectiveType.COLLECT_ITEM
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? (fixture.pelts ?? 0)
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: 0,
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required: candidate.requiredQuantity,
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blocked: (fixture.blockedIndexes ?? []).includes(index),
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satisfied:
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candidate.type === QuestObjectiveType.COLLECT_ITEM &&
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(fixture.pelts ?? 0) >= candidate.requiredQuantity,
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}),
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);
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const status: QuestStatus =
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fixture.status === undefined
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? 'AVAILABLE'
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: fixture.status === CharacterQuestStatus.COMPLETED
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? 'COMPLETED'
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: 'ACTIVE';
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const questState: QuestState = {
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quest,
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objectives: objectiveStates,
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row: questRow,
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status,
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currentIndex:
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fixture.currentIndex === undefined
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? status === 'ACTIVE'
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? (fixture.storedIndex ?? 0)
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: null
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: fixture.currentIndex,
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};
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const progress = {
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getQuestStates: jest.fn().mockResolvedValue([questState]),
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getQuestState: jest.fn().mockResolvedValue(questState),
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getNpcQuestStates: jest.fn().mockResolvedValue([]),
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} as unknown as QuestProgressService;
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const npcService = {
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requireReachableNpc: jest.fn(async (_characterId: string, key: string) => {
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// Not `??`: the fixture uses an explicit null to mean "nowhere near
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// anyone", which `??` would quietly turn back into the warden.
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const standing =
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fixture.standingWith === undefined ? 'warden' : fixture.standingWith;
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if (standing === null) {
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throw new Error('NPC_UNAVAILABLE');
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}
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if (npcs[standing].key !== key) {
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throw new Error('NPC_UNAVAILABLE');
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}
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return npcs[standing];
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}),
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} as unknown as NpcService;
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const reputation = {
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grantReputation: jest.fn().mockResolvedValue({
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factionKey: 'border-guard',
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previousReputation: 0,
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newReputation: 10,
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previousRank: 'NEUTRAL',
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newRank: 'NEUTRAL',
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rankChanged: false,
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}),
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} as unknown as ReputationService;
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return {
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service: new QuestService(dataSource, progress, npcService, reputation),
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state,
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character,
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reputation,
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questState,
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};
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}
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describe('QuestService.acceptQuest', () => {
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it('records the quest as active at the first step', async () => {
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const { service, state } = createWorld({ status: undefined });
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const result = await service.acceptQuest(
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CHARACTER_ID,
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WARDEN_KEY,
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QUEST_KEY,
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);
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expect(state.savedQuestRows[0]).toMatchObject({
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characterId: CHARACTER_ID,
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questId: QUEST_ID,
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status: CharacterQuestStatus.ACTIVE,
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currentObjectiveIndex: 0,
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});
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// The offer line is dialogue content; the accept itself says nothing.
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expect(result.npcLine).toBeNull();
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expect(result.grantedBag).toBeNull();
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});
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it('refuses an NPC that does not offer the quest', async () => {
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const { service } = createWorld({
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status: undefined,
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hasOfferAssignment: false,
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});
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await expect(
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service.acceptQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY),
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).rejects.toMatchObject({ response: { code: 'QUEST_NOT_OFFERED_HERE' } });
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});
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it('refuses an unknown or disabled quest', async () => {
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const { service } = createWorld({ status: undefined, questEnabled: false });
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await expect(
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service.acceptQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY),
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).rejects.toMatchObject({ response: { code: 'QUEST_NOT_FOUND' } });
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});
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it('accepts the quest only once', async () => {
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const { service } = createWorld({ status: CharacterQuestStatus.ACTIVE });
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await expect(
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service.acceptQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY),
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).rejects.toMatchObject({ response: { code: 'QUEST_ALREADY_ACCEPTED' } });
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});
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it('turns a lost unique-index race into the same refusal', async () => {
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// Two clicks that both pass the existence check: the database refuses the
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// second, and the player must not see a 500 for it (AGENTS.md §30).
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const { service } = createWorld({ status: undefined, insertRace: true });
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await expect(
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service.acceptQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY),
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).rejects.toMatchObject({ response: { code: 'QUEST_ALREADY_ACCEPTED' } });
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});
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it('never accepts a quest the character cannot reach', async () => {
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const { service } = createWorld({ status: undefined, standingWith: null });
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||||
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await expect(
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service.acceptQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY),
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).rejects.toThrow('NPC_UNAVAILABLE');
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||||
});
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||||
});
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||||
|
||||
describe('QuestService.advanceQuest', () => {
|
||||
it('sets the referral flag on Borin, not on the warden', async () => {
|
||||
const { service, state } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 0,
|
||||
currentIndex: 1,
|
||||
pelts: 1,
|
||||
blockedIndexes: [0, 3],
|
||||
});
|
||||
|
||||
const result = await service.advanceQuest(
|
||||
CHARACTER_ID,
|
||||
WARDEN_KEY,
|
||||
QUEST_KEY,
|
||||
);
|
||||
|
||||
// Slice 0.9 §6: the 0.8.5 bypass is evaluated with Borin in context, so
|
||||
// the flag has to live on his row (NPC spec §7).
|
||||
expect(state.savedNpcStates[0]).toMatchObject({
|
||||
npcId: BORIN_ID,
|
||||
flags: { [REFERRAL_FLAG]: true },
|
||||
});
|
||||
expect(result.npcLine).toBe('Go see Borin in Graufurt.');
|
||||
});
|
||||
|
||||
it('keeps the flags an NPC row already carried', async () => {
|
||||
const { service, state } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 0,
|
||||
currentIndex: 1,
|
||||
pelts: 1,
|
||||
borinFlags: { met: true },
|
||||
});
|
||||
|
||||
await service.advanceQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY);
|
||||
|
||||
// `met` drives Borin's first-meeting line. Replacing the map instead of
|
||||
// merging into it would make him greet the player as a stranger again.
|
||||
expect(state.savedNpcStates[0].flags).toEqual({
|
||||
met: true,
|
||||
[REFERRAL_FLAG]: true,
|
||||
});
|
||||
});
|
||||
|
||||
it('advances the stored floor past the step it performed', async () => {
|
||||
const { service, state } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 0,
|
||||
currentIndex: 1,
|
||||
pelts: 1,
|
||||
});
|
||||
|
||||
await service.advanceQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY);
|
||||
|
||||
expect(state.savedQuestRows[0].currentObjectiveIndex).toBe(2);
|
||||
});
|
||||
|
||||
it('hands the Basic Hide Bag over on the step at Borin', async () => {
|
||||
const { service, state } = createWorld({
|
||||
standingWith: 'borin',
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 2,
|
||||
currentIndex: 2,
|
||||
pelts: 1,
|
||||
});
|
||||
|
||||
const result = await service.advanceQuest(
|
||||
CHARACTER_ID,
|
||||
BORIN_KEY,
|
||||
QUEST_KEY,
|
||||
);
|
||||
|
||||
expect(state.savedLootBags[0]).toMatchObject({
|
||||
lootBagDefinitionId: HIDE_BAG_DEFINITION_ID,
|
||||
active: true,
|
||||
});
|
||||
expect(result.grantedBag).toEqual({
|
||||
key: 'basic-hide-bag',
|
||||
name: 'Basic Hide Bag',
|
||||
lootCategory: LootCategory.HIDE,
|
||||
capacity: 5,
|
||||
});
|
||||
});
|
||||
|
||||
it('does not hand over a bag the character already carries', async () => {
|
||||
// Slice 0.9 §11: the grant is idempotent, so development data or a repeat
|
||||
// click cannot produce a second bag or an error.
|
||||
const { service, state } = createWorld({
|
||||
standingWith: 'borin',
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 2,
|
||||
currentIndex: 2,
|
||||
ownsHideBag: true,
|
||||
});
|
||||
|
||||
const result = await service.advanceQuest(
|
||||
CHARACTER_ID,
|
||||
BORIN_KEY,
|
||||
QUEST_KEY,
|
||||
);
|
||||
|
||||
expect(state.savedLootBags).toHaveLength(0);
|
||||
expect(result.grantedBag).toBeNull();
|
||||
// The step still counts: the chain must not stall on an already-owned bag.
|
||||
expect(state.savedQuestRows[0].currentObjectiveIndex).toBe(3);
|
||||
});
|
||||
|
||||
it('refuses a step at the wrong NPC', async () => {
|
||||
const { service } = createWorld({
|
||||
standingWith: 'borin',
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 0,
|
||||
currentIndex: 1,
|
||||
});
|
||||
|
||||
await expect(
|
||||
service.advanceQuest(CHARACTER_ID, BORIN_KEY, QUEST_KEY),
|
||||
).rejects.toMatchObject({ response: { code: 'QUEST_STEP_NOT_HERE' } });
|
||||
});
|
||||
|
||||
it('refuses the turn-in while the pelts are still short', async () => {
|
||||
const { service } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 3,
|
||||
currentIndex: 3,
|
||||
pelts: 4,
|
||||
});
|
||||
|
||||
await expect(
|
||||
service.advanceQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY),
|
||||
).rejects.toMatchObject({ response: { code: 'QUEST_STEP_NOT_HERE' } });
|
||||
});
|
||||
|
||||
it('refuses to advance a quest that was never accepted', async () => {
|
||||
const { service } = createWorld({ status: undefined });
|
||||
|
||||
await expect(
|
||||
service.advanceQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY),
|
||||
).rejects.toMatchObject({ response: { code: 'QUEST_NOT_ACTIVE' } });
|
||||
});
|
||||
|
||||
it('refuses to advance a completed quest', async () => {
|
||||
const { service } = createWorld({
|
||||
status: CharacterQuestStatus.COMPLETED,
|
||||
storedIndex: 5,
|
||||
});
|
||||
|
||||
await expect(
|
||||
service.advanceQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY),
|
||||
).rejects.toMatchObject({ response: { code: 'QUEST_NOT_ACTIVE' } });
|
||||
});
|
||||
|
||||
it('consumes exactly the pelts the quest asked for', async () => {
|
||||
const { service, state } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 3,
|
||||
currentIndex: 4,
|
||||
pelts: 7,
|
||||
});
|
||||
|
||||
const result = await service.advanceQuest(
|
||||
CHARACTER_ID,
|
||||
WARDEN_KEY,
|
||||
QUEST_KEY,
|
||||
);
|
||||
|
||||
// Two collect steps ask for five each; only the second consumes, so the
|
||||
// turn-in takes five and leaves the surplus (§8).
|
||||
expect(result.consumedItems).toEqual([{ itemKey: 'ash-pelt', quantity: 5 }]);
|
||||
expect(state.characterItems[0].quantity).toBe(2);
|
||||
expect(state.removedItems).toHaveLength(0);
|
||||
});
|
||||
|
||||
it('removes the item row when the last pelt is consumed', async () => {
|
||||
const { service, state } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 3,
|
||||
currentIndex: 4,
|
||||
pelts: 5,
|
||||
});
|
||||
|
||||
await service.advanceQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY);
|
||||
|
||||
expect(state.removedItems).toHaveLength(1);
|
||||
});
|
||||
|
||||
it('refuses the turn-in when the pelts vanished between read and write', async () => {
|
||||
// The derived step said "turn-in", but the transaction is where ownership
|
||||
// is actually decided.
|
||||
const { service } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 3,
|
||||
currentIndex: 4,
|
||||
pelts: 0,
|
||||
});
|
||||
|
||||
await expect(
|
||||
service.advanceQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY),
|
||||
).rejects.toMatchObject({
|
||||
response: { code: 'QUEST_OBJECTIVE_INCOMPLETE' },
|
||||
});
|
||||
});
|
||||
|
||||
it('completes the quest and stamps the time', async () => {
|
||||
const { service, state } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 3,
|
||||
currentIndex: 4,
|
||||
pelts: 5,
|
||||
});
|
||||
|
||||
await service.advanceQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY);
|
||||
|
||||
const saved = state.savedQuestRows[0];
|
||||
expect(saved.status).toBe(CharacterQuestStatus.COMPLETED);
|
||||
expect(saved.completedAt).toBeInstanceOf(Date);
|
||||
expect(saved.currentObjectiveIndex).toBe(5);
|
||||
});
|
||||
|
||||
it('pays the regional reputation reward on completion', async () => {
|
||||
const { service, reputation } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 3,
|
||||
currentIndex: 4,
|
||||
pelts: 5,
|
||||
});
|
||||
|
||||
const result = await service.advanceQuest(
|
||||
CHARACTER_ID,
|
||||
WARDEN_KEY,
|
||||
QUEST_KEY,
|
||||
);
|
||||
|
||||
expect(reputation.grantReputation).toHaveBeenCalledWith(
|
||||
CHARACTER_ID,
|
||||
'border-guard',
|
||||
10,
|
||||
expect.anything(),
|
||||
);
|
||||
expect(result.rewards).toEqual({
|
||||
factionKey: 'border-guard',
|
||||
reputation: 10,
|
||||
silver: 0,
|
||||
});
|
||||
});
|
||||
|
||||
it('pays no silver, because the content asks for none', async () => {
|
||||
// Slice 0.9 decision D3. The branch exists so retuning is a seed change,
|
||||
// but the seeded quest deliberately pays nothing.
|
||||
const { service, state } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 3,
|
||||
currentIndex: 4,
|
||||
pelts: 5,
|
||||
});
|
||||
|
||||
await service.advanceQuest(CHARACTER_ID, WARDEN_KEY, QUEST_KEY);
|
||||
|
||||
expect(state.savedCharacters).toHaveLength(0);
|
||||
});
|
||||
|
||||
it('pays silver when content asks for it', async () => {
|
||||
const { service, state, character } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 3,
|
||||
currentIndex: 4,
|
||||
pelts: 5,
|
||||
rewardSilver: 25,
|
||||
silver: 4,
|
||||
});
|
||||
|
||||
const result = await service.advanceQuest(
|
||||
CHARACTER_ID,
|
||||
WARDEN_KEY,
|
||||
QUEST_KEY,
|
||||
);
|
||||
|
||||
expect(character.silver).toBe(29);
|
||||
expect(state.savedCharacters).toHaveLength(1);
|
||||
expect(result.rewards?.silver).toBe(25);
|
||||
});
|
||||
|
||||
it('pays nothing on a step that is not the last one', async () => {
|
||||
const { service, reputation, state } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 0,
|
||||
currentIndex: 1,
|
||||
pelts: 1,
|
||||
});
|
||||
|
||||
const result = await service.advanceQuest(
|
||||
CHARACTER_ID,
|
||||
WARDEN_KEY,
|
||||
QUEST_KEY,
|
||||
);
|
||||
|
||||
expect(reputation.grantReputation).not.toHaveBeenCalled();
|
||||
expect(result.rewards).toBeNull();
|
||||
expect(result.consumedItems).toEqual([]);
|
||||
expect(state.savedQuestRows[0].status).toBe(CharacterQuestStatus.ACTIVE);
|
||||
});
|
||||
});
|
||||
|
||||
describe('QuestService.getQuestLog', () => {
|
||||
it('renders collect progress against what the step needs', async () => {
|
||||
const { service } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 0,
|
||||
currentIndex: 0,
|
||||
pelts: 1,
|
||||
});
|
||||
|
||||
const [quest] = await service.getQuestLog(CHARACTER_ID);
|
||||
|
||||
expect(quest).toMatchObject({
|
||||
key: QUEST_KEY,
|
||||
title: 'Trouble Beyond the Gate',
|
||||
status: 'ACTIVE',
|
||||
currentObjectiveKey: 'collect-pelts-first',
|
||||
});
|
||||
expect(quest.objectives[0]).toMatchObject({
|
||||
description: 'Collect Ashen Pelts',
|
||||
current: 1,
|
||||
required: 5,
|
||||
completed: false,
|
||||
});
|
||||
});
|
||||
|
||||
it('shows the hint while the active step is blocked', async () => {
|
||||
const { service } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 0,
|
||||
currentIndex: 0,
|
||||
pelts: 1,
|
||||
blockedIndexes: [0],
|
||||
});
|
||||
|
||||
const [quest] = await service.getQuestLog(CHARACTER_ID);
|
||||
|
||||
// Slice 0.9 §4/§12: the line that keeps "1 / 5" from reading as a wall.
|
||||
expect(quest.hint).toBe(
|
||||
'You cannot carry enough pelts. Return to the South Gate Warden.',
|
||||
);
|
||||
});
|
||||
|
||||
it('shows no hint for a step that is merely unfinished', async () => {
|
||||
const { service } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 0,
|
||||
currentIndex: 0,
|
||||
pelts: 1,
|
||||
});
|
||||
|
||||
const [quest] = await service.getQuestLog(CHARACTER_ID);
|
||||
|
||||
expect(quest.hint).toBeNull();
|
||||
});
|
||||
|
||||
it('marks every step behind the current one as done', async () => {
|
||||
const { service } = createWorld({
|
||||
status: CharacterQuestStatus.ACTIVE,
|
||||
storedIndex: 3,
|
||||
currentIndex: 3,
|
||||
pelts: 1,
|
||||
});
|
||||
|
||||
const [quest] = await service.getQuestLog(CHARACTER_ID);
|
||||
|
||||
expect(quest.objectives.map((entry) => entry.completed)).toEqual([
|
||||
true,
|
||||
true,
|
||||
true,
|
||||
false,
|
||||
false,
|
||||
]);
|
||||
});
|
||||
|
||||
it('marks a completed quest as done throughout and points at no step', async () => {
|
||||
const { service } = createWorld({
|
||||
status: CharacterQuestStatus.COMPLETED,
|
||||
storedIndex: 5,
|
||||
});
|
||||
|
||||
const [quest] = await service.getQuestLog(CHARACTER_ID);
|
||||
|
||||
expect(quest.status).toBe('COMPLETED');
|
||||
expect(quest.currentObjectiveKey).toBeNull();
|
||||
expect(quest.hint).toBeNull();
|
||||
expect(quest.objectives.every((entry) => entry.completed)).toBe(true);
|
||||
});
|
||||
|
||||
it('reports an unstarted quest as available with nothing done', async () => {
|
||||
const { service } = createWorld({ status: undefined });
|
||||
|
||||
const [quest] = await service.getQuestLog(CHARACTER_ID);
|
||||
|
||||
expect(quest.status).toBe('AVAILABLE');
|
||||
expect(quest.currentObjectiveKey).toBeNull();
|
||||
expect(quest.objectives.every((entry) => !entry.completed)).toBe(true);
|
||||
});
|
||||
});
|
||||
Reference in New Issue
Block a user