Merge branch 'master' into worktree-local-location-view
Brings in the encounter-status feature (cleared/resumed hunt encounters) and its own independent Verwilderter Straßenhund / Verkohlter Plünderer assets. Both branches added the same two monsters at the same time; resolved by keeping master's asset set as canonical (images/combat/icons/, images/combat/sprites/) rather than maintaining a parallel copy under images/monsters/icons/ — dropped that directory and pointed the seed's MonsterDefinition.iconPath, the local-view test fixtures and the frontend icon lookup at the existing combat/icons paths instead. Kept this branch's COMBAT_MONSTER_SCALE entries for the two monsters, since master never added them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -31,10 +31,10 @@ describe('monsterCutoutPath', () => {
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describe('monsterIconPath', () => {
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it('returns the medallion icon for a known monster key', () => {
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expect(monsterIconPath('ash-rat')).toBe('/images/monsters/icons/ash-rat-128.png');
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expect(monsterIconPath('road-bandit')).toBe('/images/monsters/icons/road-bandit-128.png');
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expect(monsterIconPath('ash-rat')).toBe('/images/combat/icons/ash-rat-128.png');
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expect(monsterIconPath('road-bandit')).toBe('/images/combat/icons/road-bandit-128.png');
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expect(monsterIconPath('charred-looter')).toBe(
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'/images/monsters/icons/charred-looter-128.png',
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'/images/combat/icons/charred-looter-128.png',
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);
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});
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