test(seed): follow the retuned trade-good drop chances
Commit 9391645 lowered the three common guaranteed trade goods from a certain
drop to 60% and left the rare Charred Raider Insignia at 100%, but the seed
test kept asserting 1.0000 for all four and has been failing since.
Asserts the real per-item value instead of one shared constant, so the next
retune fails on the number that actually changed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -589,20 +589,28 @@ describe('seedVisibleVerticalSlice', () => {
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expect(lootTableRepository.rows).toHaveLength(4);
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expect(lootEntryRepository.rows).toHaveLength(12);
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// Every Burned Road enemy guarantees exactly one trade good (spec §5).
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const guaranteedTradeGoods: Array<[string, string]> = [
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[ASH_RAT_LOOT_TABLE_ID, ITEM_IDS['ash-pelt']],
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[WILD_ROAD_DOG_LOOT_TABLE_ID, ITEM_IDS['tough-hide']],
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[ROAD_BANDIT_LOOT_TABLE_ID, ITEM_IDS['bandit-insignia']],
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[CHARRED_LOOTER_LOOT_TABLE_ID, ITEM_IDS['charred-raider-insignia']],
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// Every Burned Road enemy carries exactly one trade good as its first
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// entry (spec §5). The three common ones were retuned from a guaranteed
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// drop to 60%; the rare Charred Raider Insignia stayed certain, because a
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// 2%-weight encounter that then withholds its reward is just a lost trip.
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const tradeGoodDropChances: Array<[string, string, string]> = [
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[ASH_RAT_LOOT_TABLE_ID, ITEM_IDS['ash-pelt'], '0.6000'],
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[WILD_ROAD_DOG_LOOT_TABLE_ID, ITEM_IDS['tough-hide'], '0.6000'],
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[ROAD_BANDIT_LOOT_TABLE_ID, ITEM_IDS['bandit-insignia'], '0.6000'],
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[
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CHARRED_LOOTER_LOOT_TABLE_ID,
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ITEM_IDS['charred-raider-insignia'],
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'1.0000',
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],
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];
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for (const [lootTableId, itemDefinitionId] of guaranteedTradeGoods) {
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for (const [lootTableId, itemDefinitionId, dropChance] of
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tradeGoodDropChances) {
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expect(lootEntryRepository.rows).toEqual(
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expect.arrayContaining([
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expect.objectContaining({
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lootTableId,
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itemDefinitionId,
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dropChance: '1.0000',
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dropChance,
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minQuantity: 1,
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maxQuantity: 1,
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enabled: true,
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