feat(loot): seed tier-1 items and the ash rat and road bandit loot tables
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
216
apps/api/src/database/seeds/item-content.ts
Normal file
216
apps/api/src/database/seeds/item-content.ts
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@@ -0,0 +1,216 @@
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import { EquipmentSlot } from '../../items/equipment-slot.enum';
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import { ItemRarity } from '../../items/item-rarity.enum';
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import { ItemType } from '../../items/item-type.enum';
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import {
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ASH_RAT_LOOT_TABLE_ID,
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ITEM_IDS,
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ItemKey,
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ROAD_BANDIT_LOOT_TABLE_ID,
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} from './item.constants';
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export interface SeedItemDefinition {
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id: string;
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key: ItemKey;
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name: string;
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description: string;
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type: ItemType;
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equipmentSlot: EquipmentSlot | null;
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rarity: ItemRarity;
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tier: number;
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requiredLevel: number;
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weaponDamage: number;
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bonusHp: number;
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bonusAttack: number;
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bonusArmor: number;
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sellPrice: number;
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iconPath: string;
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}
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function item(
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key: ItemKey,
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name: string,
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description: string,
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type: ItemType,
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equipmentSlot: EquipmentSlot | null,
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rarity: ItemRarity,
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stats: Partial<Pick<SeedItemDefinition, 'weaponDamage' | 'bonusHp' | 'bonusAttack' | 'bonusArmor'>> = {},
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): SeedItemDefinition {
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return {
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id: ITEM_IDS[key],
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key,
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name,
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description,
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type,
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equipmentSlot,
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rarity,
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tier: 1,
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requiredLevel: 1,
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weaponDamage: stats.weaponDamage ?? 0,
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bonusHp: stats.bonusHp ?? 0,
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bonusAttack: stats.bonusAttack ?? 0,
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bonusArmor: stats.bonusArmor ?? 0,
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// Always 0: no merchants exist in Slice 0.4, and the balancing doc's
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// Grenzmarken table lists purchase prices, not sell prices.
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sellPrice: 0,
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iconPath: `/images/items/${key}.png`,
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};
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}
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// Stats from docs/Ashen_Realms_Balancing_Items_Loot_Design_V1.md §19.
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export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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item(
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'worn-short-sword',
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'Abgenutztes Kurzschwert',
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'Die Klinge eines Rekruten, öfter geschliffen als geführt.',
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ItemType.WEAPON,
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EquipmentSlot.WEAPON,
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ItemRarity.COMMON,
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{ weaponDamage: 8 },
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),
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item(
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'bandit-blade',
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'Räuberklinge',
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'Eine grob gezahnte Klinge, geschmiedet für schnelle Überfälle.',
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ItemType.WEAPON,
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EquipmentSlot.WEAPON,
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ItemRarity.COMMON,
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{ weaponDamage: 11, bonusAttack: 1 },
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),
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item(
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'ash-blade',
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'Aschenklinge',
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'In der Glut der Aschenfelder gehärtet; die Schneide glimmt noch.',
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ItemType.WEAPON,
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EquipmentSlot.WEAPON,
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ItemRarity.RARE,
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{ weaponDamage: 15, bonusAttack: 2 },
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),
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item(
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'bandit-hood',
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'Räuberhaube',
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'Vernarbtes Leder, das Gesicht und Absicht des Trägers verbirgt.',
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ItemType.ARMOR,
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EquipmentSlot.HEAD,
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ItemRarity.COMMON,
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{ bonusArmor: 3, bonusHp: 5 },
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),
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item(
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'reinforced-leather-jacket',
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'Verstärkte Lederjacke',
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'Mit Eisenplatten benähtes Leder, schwer und verlässlich.',
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ItemType.ARMOR,
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EquipmentSlot.CHEST,
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ItemRarity.RARE,
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{ bonusArmor: 7, bonusHp: 10 },
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),
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item(
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'raider-gloves',
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'Plündererhandschuhe',
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'Beschlagene Handschuhe, abgegriffen von fremdem Gut.',
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ItemType.ARMOR,
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EquipmentSlot.HANDS,
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ItemRarity.COMMON,
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{ bonusArmor: 3, bonusAttack: 1 },
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),
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item(
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'guardsman-legs',
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'Wachmannsbeinkleid',
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'Beinzeug der Grenzwacht, an den Knien geflickt.',
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ItemType.ARMOR,
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EquipmentSlot.LEGS,
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ItemRarity.RARE,
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{ bonusArmor: 5, bonusHp: 5 },
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),
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item(
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'ash-boots',
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'Aschenstiefel',
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'Stiefel, die durch glimmende Felder getragen wurden und blieben.',
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ItemType.ARMOR,
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EquipmentSlot.FEET,
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ItemRarity.RARE,
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{ bonusArmor: 4, bonusHp: 5 },
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),
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item(
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'borderwatch-sigil',
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'Zeichen der Grenzwacht',
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'Das Wappen eines Turms, den es nicht mehr gibt.',
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ItemType.ARMOR,
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EquipmentSlot.AMULET,
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ItemRarity.RARE,
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{ bonusAttack: 3, bonusHp: 10 },
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),
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item(
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'burned-captain-pendant',
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'Anhänger des verbrannten Hauptmanns',
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'Ein Schädel aus Schlacke, in dem die Glut nie erlosch.',
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ItemType.ARMOR,
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EquipmentSlot.AMULET,
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ItemRarity.EPIC,
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{ bonusAttack: 3, bonusHp: 15, bonusArmor: 2 },
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),
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// Seeded as content only. Slice 0.4 implements no consumable use, and the
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// Straßenräuber loot entry for it is deliberately deferred (spec §16).
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item(
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'small-healing-potion',
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'Kleiner Heiltrank',
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'Ein bitterer Sud, der Wunden für einen Atemzug vergessen lässt.',
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ItemType.CONSUMABLE,
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null,
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ItemRarity.COMMON,
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),
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item(
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'ash-pelt',
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'Aschenfell',
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'Versengtes Fell, zäh wie Leder und grau von Ascheflug.',
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ItemType.MATERIAL,
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null,
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ItemRarity.COMMON,
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),
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];
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export const LOOT_TABLES = [
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{ id: ASH_RAT_LOOT_TABLE_ID, key: 'ash-rat-loot', name: 'Aschenratte Beute' },
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{ id: ROAD_BANDIT_LOOT_TABLE_ID, key: 'road-bandit-loot', name: 'Straßenräuber Beute' },
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];
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export interface SeedLootTableEntry {
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lootTableId: string;
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itemDefinitionId: string;
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position: number;
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dropChance: string;
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minQuantity: number;
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maxQuantity: number;
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enabled: boolean;
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}
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function entry(
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lootTableId: string,
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key: ItemKey,
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position: number,
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dropChance: string,
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): SeedLootTableEntry {
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return {
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lootTableId,
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itemDefinitionId: ITEM_IDS[key],
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position,
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dropChance,
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minQuantity: 1,
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maxQuantity: 1,
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enabled: true,
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};
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}
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/**
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* Drop chances from docs/Ashen_Realms_Balancing_Items_Loot_Design_V1.md §27–28.
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* Every entry is an independent roll (spec §17), rolled in `position` order.
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*
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* DEFERRED: the Straßenräuber table also lists 10 % Kleiner Heiltrank. It is
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* omitted here because Slice 0.4 implements no consumables (spec §16).
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*/
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export const LOOT_TABLE_ENTRIES: SeedLootTableEntry[] = [
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entry(ASH_RAT_LOOT_TABLE_ID, 'ash-pelt', 1, '0.6000'),
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entry(ASH_RAT_LOOT_TABLE_ID, 'worn-short-sword', 2, '0.0800'),
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entry(ROAD_BANDIT_LOOT_TABLE_ID, 'bandit-blade', 1, '0.1800'),
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entry(ROAD_BANDIT_LOOT_TABLE_ID, 'bandit-hood', 2, '0.1200'),
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entry(ROAD_BANDIT_LOOT_TABLE_ID, 'raider-gloves', 3, '0.0800'),
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];
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20
apps/api/src/database/seeds/item.constants.ts
Normal file
20
apps/api/src/database/seeds/item.constants.ts
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@@ -0,0 +1,20 @@
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// Stable content ids, in art-sheet order. Aschenfell (no sheet entry) is last.
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export const ITEM_IDS = {
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'worn-short-sword': '50000000-0000-4000-8000-000000000001',
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'bandit-blade': '50000000-0000-4000-8000-000000000002',
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'ash-blade': '50000000-0000-4000-8000-000000000003',
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'bandit-hood': '50000000-0000-4000-8000-000000000004',
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'reinforced-leather-jacket': '50000000-0000-4000-8000-000000000005',
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'raider-gloves': '50000000-0000-4000-8000-000000000006',
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'guardsman-legs': '50000000-0000-4000-8000-000000000007',
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'ash-boots': '50000000-0000-4000-8000-000000000008',
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'borderwatch-sigil': '50000000-0000-4000-8000-000000000009',
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'burned-captain-pendant': '50000000-0000-4000-8000-00000000000a',
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'small-healing-potion': '50000000-0000-4000-8000-00000000000b',
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'ash-pelt': '50000000-0000-4000-8000-00000000000c',
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} as const;
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export type ItemKey = keyof typeof ITEM_IDS;
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export const ASH_RAT_LOOT_TABLE_ID = '60000000-0000-4000-8000-000000000001';
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export const ROAD_BANDIT_LOOT_TABLE_ID = '60000000-0000-4000-8000-000000000002';
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@@ -1,9 +1,13 @@
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import { DataSource } from 'typeorm';
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import { Character } from '../../characters/entities/character.entity';
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import { ItemDefinition } from '../../items/entities/item-definition.entity';
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import { LootTableEntry } from '../../loot/entities/loot-table-entry.entity';
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import { LootTable } from '../../loot/entities/loot-table.entity';
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import { LocationMonster } from '../../monsters/entities/location-monster.entity';
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import { MonsterDefinition } from '../../monsters/entities/monster-definition.entity';
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import { LocationConnection } from '../../world/entities/location-connection.entity';
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import { LocationDefinition } from '../../world/entities/location-definition.entity';
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import { ASH_RAT_LOOT_TABLE_ID, ITEM_IDS, ROAD_BANDIT_LOOT_TABLE_ID } from './item.constants';
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import { seedVisibleVerticalSlice } from './vertical-slice.seed';
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type Row = Record<string, unknown>;
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@@ -67,24 +71,20 @@ function createDataSource(
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characterRepository: InMemoryRepository,
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monsterRepository: InMemoryRepository,
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locationMonsterRepository: InMemoryRepository,
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itemRepository: InMemoryRepository = new InMemoryRepository(),
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lootTableRepository: InMemoryRepository = new InMemoryRepository(),
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lootEntryRepository: InMemoryRepository = new InMemoryRepository(),
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): DataSource {
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return {
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getRepository: jest.fn((entity: unknown) => {
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if (entity === LocationDefinition) {
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return locationRepository;
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}
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if (entity === LocationConnection) {
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return connectionRepository;
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}
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if (entity === Character) {
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return characterRepository;
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}
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if (entity === MonsterDefinition) {
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return monsterRepository;
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}
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if (entity === LocationMonster) {
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return locationMonsterRepository;
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}
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if (entity === LocationDefinition) return locationRepository;
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if (entity === LocationConnection) return connectionRepository;
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if (entity === Character) return characterRepository;
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if (entity === MonsterDefinition) return monsterRepository;
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if (entity === LocationMonster) return locationMonsterRepository;
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if (entity === ItemDefinition) return itemRepository;
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if (entity === LootTable) return lootTableRepository;
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if (entity === LootTableEntry) return lootEntryRepository;
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throw new Error('Unexpected repository');
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}),
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@@ -256,4 +256,84 @@ describe('seedVisibleVerticalSlice', () => {
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}),
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]);
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});
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it('seeds the tier-1 items and both loot tables idempotently and wires them to the monsters', async () => {
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const locationRepository = new InMemoryRepository();
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const connectionRepository = new InMemoryRepository();
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const characterRepository = new InMemoryRepository();
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const monsterRepository = new InMemoryRepository();
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const locationMonsterRepository = new InMemoryRepository();
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const itemRepository = new InMemoryRepository();
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const lootTableRepository = new InMemoryRepository();
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const lootEntryRepository = new InMemoryRepository();
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const dataSource = createDataSource(
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locationRepository,
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connectionRepository,
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characterRepository,
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monsterRepository,
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locationMonsterRepository,
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itemRepository,
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lootTableRepository,
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lootEntryRepository,
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);
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await seedVisibleVerticalSlice(dataSource);
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await seedVisibleVerticalSlice(dataSource);
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expect(itemRepository.rows).toHaveLength(12);
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expect(itemRepository.rows).toEqual(
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expect.arrayContaining([
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expect.objectContaining({
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key: 'bandit-blade',
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name: 'Räuberklinge',
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type: 'WEAPON',
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equipmentSlot: 'WEAPON',
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rarity: 'COMMON',
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weaponDamage: 11,
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bonusAttack: 1,
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sellPrice: 0,
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iconPath: '/images/items/bandit-blade.png',
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}),
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expect.objectContaining({
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key: 'ash-pelt',
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name: 'Aschenfell',
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type: 'MATERIAL',
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equipmentSlot: null,
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}),
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]),
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);
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expect(lootTableRepository.rows).toHaveLength(2);
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expect(lootEntryRepository.rows).toHaveLength(5);
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expect(lootEntryRepository.rows).toEqual(
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expect.arrayContaining([
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expect.objectContaining({
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lootTableId: ASH_RAT_LOOT_TABLE_ID,
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itemDefinitionId: ITEM_IDS['ash-pelt'],
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position: 1,
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dropChance: '0.6000',
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}),
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expect.objectContaining({
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lootTableId: ROAD_BANDIT_LOOT_TABLE_ID,
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itemDefinitionId: ITEM_IDS['bandit-blade'],
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position: 1,
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dropChance: '0.1800',
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}),
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]),
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);
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// The Kleiner Heiltrank entry is deliberately deferred (spec §16).
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expect(
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lootEntryRepository.rows.some(
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(row) => row.itemDefinitionId === ITEM_IDS['small-healing-potion'],
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),
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).toBe(false);
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expect(monsterRepository.rows).toEqual(
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expect.arrayContaining([
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expect.objectContaining({ key: 'ash-rat', lootTableId: ASH_RAT_LOOT_TABLE_ID }),
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expect.objectContaining({ key: 'road-bandit', lootTableId: ROAD_BANDIT_LOOT_TABLE_ID }),
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]),
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);
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});
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});
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@@ -1,11 +1,19 @@
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import { DataSource } from 'typeorm';
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import { DEMO_CHARACTER_ID } from '../../demo/demo-character.constants';
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import { Character } from '../../characters/entities/character.entity';
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import { ItemDefinition } from '../../items/entities/item-definition.entity';
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import { LootTableEntry } from '../../loot/entities/loot-table-entry.entity';
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import { LootTable } from '../../loot/entities/loot-table.entity';
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import { EncounterType } from '../../monsters/entities/encounter-type.enum';
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import { LocationMonster } from '../../monsters/entities/location-monster.entity';
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import { MonsterDefinition } from '../../monsters/entities/monster-definition.entity';
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import { LocationConnection } from '../../world/entities/location-connection.entity';
|
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import { LocationDefinition } from '../../world/entities/location-definition.entity';
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import {
|
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ASH_RAT_LOOT_TABLE_ID,
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ROAD_BANDIT_LOOT_TABLE_ID,
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} from './item.constants';
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import { ITEM_DEFINITIONS, LOOT_TABLES, LOOT_TABLE_ENTRIES } from './item-content';
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import {
|
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ASH_RAT_MONSTER_ID,
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BURNED_ROAD_ID,
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@@ -21,6 +29,9 @@ export async function seedVisibleVerticalSlice(
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const characterRepository = dataSource.getRepository(Character);
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const monsterRepository = dataSource.getRepository(MonsterDefinition);
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const locationMonsterRepository = dataSource.getRepository(LocationMonster);
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const itemRepository = dataSource.getRepository(ItemDefinition);
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const lootTableRepository = dataSource.getRepository(LootTable);
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const lootEntryRepository = dataSource.getRepository(LootTableEntry);
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const locations = [
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{
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@@ -95,6 +106,15 @@ export async function seedVisibleVerticalSlice(
|
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['fromLocationId', 'toLocationId'],
|
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);
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// Content is upserted by its stable key so re-running never duplicates rows
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// and never touches player-owned character_items or combat_rewards.
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await itemRepository.upsert(ITEM_DEFINITIONS, ['key']);
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await lootTableRepository.upsert(LOOT_TABLES, ['key']);
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await lootEntryRepository.upsert(LOOT_TABLE_ENTRIES, [
|
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'lootTableId',
|
||||
'itemDefinitionId',
|
||||
]);
|
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|
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const monsters = [
|
||||
{
|
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id: ASH_RAT_MONSTER_ID,
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@@ -108,6 +128,7 @@ export async function seedVisibleVerticalSlice(
|
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silverMin: 4,
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silverMax: 7,
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artworkPath: '/images/monsters/ash-rat.png',
|
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lootTableId: ASH_RAT_LOOT_TABLE_ID,
|
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},
|
||||
{
|
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id: ROAD_BANDIT_MONSTER_ID,
|
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@@ -121,6 +142,7 @@ export async function seedVisibleVerticalSlice(
|
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silverMin: 9,
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||||
silverMax: 15,
|
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artworkPath: '/images/monsters/road-bandit.png',
|
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lootTableId: ROAD_BANDIT_LOOT_TABLE_ID,
|
||||
},
|
||||
];
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||||
let ashRatId = ASH_RAT_MONSTER_ID;
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||||
@@ -176,6 +198,7 @@ export async function seedVisibleVerticalSlice(
|
||||
name: 'Aric Duskwalker',
|
||||
level: 1,
|
||||
experience: 0,
|
||||
silver: 0,
|
||||
baseHp: 100,
|
||||
baseAttack: 6,
|
||||
currentHp: 100,
|
||||
|
||||
Reference in New Issue
Block a user