Merge branch 'master' into worktree-playable-slice-0.6.5-renown-reputation
Reconciles Slice 0.6.5 (Renown & Reputation Foundation) against master's persistent-HP-and-regeneration slice, which landed independently and touches several of the same files (Character entity, CombatService, EquipmentService, the inventory detail panel). Conflict resolutions: - CharacterStatsService/EquipmentService constructor wiring: kept master's CharacterVitalsService injection, which this branch's version of the same files didn't have yet. - CombatService.performAction: kept master's HP-guard logic (characterTooWounded, vitals pause-on-enter) alongside this branch's multi-line calculate() call style. - Inventory detail panel (.html/.ts/.scss/.spec.ts): master had redesigned the panel (wrapping section, rarity styling, flavour text, a shared inventory.labels.ts) on top of the OLD level-gated component, since this branch's removal of the level gate (R4, Task 8/14) hadn't reached master yet. Kept master's visual redesign in full, but with the level-gate concept removed throughout: no requiredLevel stat block, no meetsLevelRequirement() branch in the equip button, no now-dead .detail__value--unmet SCSS rule. Kept both branches' independent tests (non-equippable-item, flavour-text). - inventory-page.component.ts: dropped master's dead characterLevel computed (nothing in the template read it, and the level concept is gone); kept its independent bagCells/bagUsed/bagCapacity grid feature, which has nothing to do with renown or level. Post-merge fixture repairs (three files failed the Angular bundle compile because they predate master's hpRegenPerSecond/hpRegenSince fields or master's item description field, neither conflict-marked since git considered them non-overlapping edits): - app.spec.ts: a 'renders loaded character values' test added on master after this branch forked still used the abolished level/ experience fields on its decoy fixture -- retargeted to renown. - inventory-detail-panel.component.spec.ts: the ashPelt fixture added by this branch's final-review follow-up predates master's required description field. - top-bar.component.spec.ts: this branch's fixture predates master's required hpRegenPerSecond/hpRegenSince fields. No database migration touches the same column: master's 1792000000000-AddHpRegeneration only adds characters.hp_regen_since, independent of this slice's 1791000000000-CreateRenownAndReputation. Timestamp ordering between the two was already correct with no rename needed. Verified: API 288/288 (267 from this slice + 21 from master), API build zero errors, web 237/237 (230 from this slice + 7 from master). Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -84,6 +84,22 @@ describe('CombatStore', () => {
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expect(store.errorCode()).toBe('COMBAT_ALREADY_ACTIVE');
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});
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it('maps CHARACTER_TOO_WOUNDED to its German message', async () => {
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api.startCombat.mockReturnValue(
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throwError(
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() =>
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new HttpErrorResponse({
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status: 409,
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error: { statusCode: 409, code: 'CHARACTER_TOO_WOUNDED', message: 'Too wounded.' },
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}),
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),
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);
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await store.startCombat('encounter-1');
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expect(store.error()).toBe('Du bist zu schwer verwundet, um zu kämpfen. Warte, bis du dich erholt hast.');
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});
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it('loads the running combat and clears the error that sent us looking for it', async () => {
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api.startCombat.mockReturnValue(
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throwError(
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@@ -13,6 +13,7 @@ const COMBAT_ERROR_MESSAGES: Readonly<Record<string, string>> = {
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HUNT_ENCOUNTER_ALREADY_CONSUMED: 'Diese Begegnung wurde bereits genutzt.',
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INVALID_HUNT_ENCOUNTER: 'Diese Begegnung ist nicht mehr gültig.',
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CHARACTER_TRAVELLING: 'Du kannst nicht kämpfen, während du unterwegs bist.',
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CHARACTER_TOO_WOUNDED: 'Du bist zu schwer verwundet, um zu kämpfen. Warte, bis du dich erholt hast.',
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COMBAT_ALREADY_ACTIVE: 'Du befindest dich bereits in einem Kampf.',
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COMBAT_NOT_FOUND: 'Dieser Kampf wurde nicht gefunden.',
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COMBAT_ALREADY_FINISHED: 'Dieser Kampf ist bereits beendet.',
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