feat(web): add reward models and the reusable item card

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Bastian Wagner
2026-08-20 09:24:58 +02:00
parent 6448605a72
commit cf576133ff
10 changed files with 195 additions and 0 deletions

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@@ -86,6 +86,7 @@ describe('App', () => {
name: 'Mara Ashfall', name: 'Mara Ashfall',
level: 7, level: 7,
experience: 320, experience: 320,
silver: 150,
currentHp: 52, currentHp: 52,
maxHp: 80, maxHp: 80,
attack: 12, attack: 12,

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@@ -9,6 +9,7 @@ export interface CharacterResponse {
name: string; name: string;
level: number; level: number;
experience: number; experience: number;
silver: number;
currentHp: number; currentHp: number;
maxHp: number; maxHp: number;
attack: number; attack: number;
@@ -105,4 +106,26 @@ export interface Combat {
player: CombatPlayer; player: CombatPlayer;
monster: CombatMonster; monster: CombatMonster;
events: CombatEvent[]; events: CombatEvent[];
rewards: CombatReward | null;
}
export type ItemRarity = 'COMMON' | 'RARE' | 'EPIC';
export interface RewardItemSummary {
key: string;
name: string;
rarity: ItemRarity;
iconPath: string;
}
export interface CombatRewardItem {
characterItemId: string;
item: RewardItemSummary;
quantity: number;
}
export interface CombatReward {
experience: number;
silver: number;
items: CombatRewardItem[];
} }

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@@ -23,6 +23,7 @@ const activeCombat: Combat = {
{ round: 1, sequence: 1, type: 'DAMAGE', source: 'PLAYER', target: 'MONSTER', amount: 14 }, { round: 1, sequence: 1, type: 'DAMAGE', source: 'PLAYER', target: 'MONSTER', amount: 14 },
{ round: 1, sequence: 2, type: 'DAMAGE', source: 'MONSTER', target: 'PLAYER', amount: 5 }, { round: 1, sequence: 2, type: 'DAMAGE', source: 'MONSTER', target: 'PLAYER', amount: 5 },
], ],
rewards: null,
}; };
const monsterHitLine = 'Aschenratte trifft Aric Duskwalker für 5 Schaden.'; const monsterHitLine = 'Aschenratte trifft Aric Duskwalker für 5 Schaden.';

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@@ -20,6 +20,7 @@ const startedCombat: Combat = {
artworkPath: '/images/monsters/ash-rat.png', artworkPath: '/images/monsters/ash-rat.png',
}, },
events: [], events: [],
rewards: null,
}; };
const afterAttack: Combat = { const afterAttack: Combat = {

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@@ -79,6 +79,7 @@ const startedCombat: Combat = {
artworkPath: '/images/enemies/RoadBandit.png', artworkPath: '/images/enemies/RoadBandit.png',
}, },
events: [], events: [],
rewards: null,
}; };
describe('HuntPageComponent', () => { describe('HuntPageComponent', () => {

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@@ -15,6 +15,7 @@ const character: CharacterResponse = {
name: 'Aric Duskwalker', name: 'Aric Duskwalker',
level: 1, level: 1,
experience: 0, experience: 0,
silver: 0,
currentHp: 100, currentHp: 100,
maxHp: 100, maxHp: 100,
attack: 6, attack: 6,

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@@ -0,0 +1,10 @@
<article class="item-card" [class]="rarityModifier()">
<div class="item-card__frame">
<img class="item-card__icon" data-item-icon [src]="item().iconPath" [alt]="item().name" />
@if (quantity() > 1) {
<span class="item-card__quantity" data-item-quantity>×{{ quantity() }}</span>
}
</div>
<p class="item-card__name" data-item-name>{{ item().name }}</p>
<p class="item-card__rarity" data-item-rarity>{{ rarityLabel() }}</p>
</article>

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@@ -0,0 +1,66 @@
.item-card {
display: grid;
gap: var(--ar-space-1);
justify-items: center;
inline-size: 8.5rem;
text-align: center;
}
.item-card__frame {
position: relative;
display: grid;
place-items: center;
inline-size: 6rem;
block-size: 6rem;
padding: var(--ar-space-1);
border: 1px solid var(--ar-border);
background: linear-gradient(180deg, #1b1f22, #0d1012);
box-shadow: var(--ar-shadow-raised);
}
.item-card__icon {
inline-size: 100%;
block-size: 100%;
object-fit: contain;
}
.item-card__quantity {
position: absolute;
inset-block-end: 0.1rem;
inset-inline-end: 0.25rem;
color: var(--ar-text);
font-size: var(--ar-font-sm);
text-shadow: 0 0 0.3rem #000;
}
.item-card__name {
margin: 0;
color: var(--ar-text);
font-family: Georgia, 'Times New Roman', serif;
line-height: 1.2;
}
.item-card__rarity {
margin: 0;
color: var(--ar-text-muted);
font-size: var(--ar-font-sm);
letter-spacing: 0.08em;
text-transform: uppercase;
}
/* Restrained rarity emphasis: the frame edge carries it, nothing flashes. */
.item-card--rare .item-card__frame {
border-color: var(--ar-blue);
}
.item-card--rare .item-card__rarity {
color: var(--ar-blue);
}
.item-card--epic .item-card__frame {
border-color: var(--ar-border-highlight);
}
.item-card--epic .item-card__rarity {
color: var(--ar-gold);
}

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@@ -0,0 +1,64 @@
import { TestBed } from '@angular/core/testing';
import type { RewardItemSummary } from '../../core/api/game-api.models';
import { ItemCardComponent } from './item-card.component';
const banditBlade: RewardItemSummary = {
key: 'bandit-blade',
name: 'Räuberklinge',
rarity: 'COMMON',
iconPath: '/images/items/bandit-blade.png',
};
async function setup(item: RewardItemSummary, quantity = 1) {
TestBed.resetTestingModule();
await TestBed.configureTestingModule({ imports: [ItemCardComponent] }).compileComponents();
const fixture = TestBed.createComponent(ItemCardComponent);
fixture.componentRef.setInput('item', item);
fixture.componentRef.setInput('quantity', quantity);
fixture.detectChanges();
return fixture;
}
describe('ItemCardComponent', () => {
it('renders the icon, name, and German rarity label', async () => {
const fixture = await setup(banditBlade);
const element = fixture.nativeElement as HTMLElement;
const icon = element.querySelector<HTMLImageElement>('[data-item-icon]');
expect(icon?.getAttribute('src')).toBe('/images/items/bandit-blade.png');
expect(icon?.getAttribute('alt')).toBe('Räuberklinge');
expect(element.querySelector('[data-item-name]')?.textContent).toContain('Räuberklinge');
expect(element.querySelector('[data-item-rarity]')?.textContent).toContain('Gewöhnlich');
});
it('labels the other rarities in German too', async () => {
const rare = await setup({ ...banditBlade, rarity: 'RARE' });
expect(
(rare.nativeElement as HTMLElement).querySelector('[data-item-rarity]')?.textContent,
).toContain('Selten');
const epic = await setup({ ...banditBlade, rarity: 'EPIC' });
expect(
(epic.nativeElement as HTMLElement).querySelector('[data-item-rarity]')?.textContent,
).toContain('Episch');
});
it('hides the quantity for a single item and shows it for a stack', async () => {
const single = await setup(banditBlade, 1);
expect((single.nativeElement as HTMLElement).querySelector('[data-item-quantity]')).toBeNull();
const stack = await setup(banditBlade, 3);
expect(
(stack.nativeElement as HTMLElement).querySelector('[data-item-quantity]')?.textContent,
).toContain('3');
});
it('offers no equip or comparison affordance yet', async () => {
const fixture = await setup(banditBlade);
const element = fixture.nativeElement as HTMLElement;
expect(element.querySelector('button')).toBeNull();
expect(element.textContent).not.toContain('Anlegen');
});
});

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@@ -0,0 +1,27 @@
import { Component, computed, input } from '@angular/core';
import type { ItemRarity, RewardItemSummary } from '../../core/api/game-api.models';
export const RARITY_LABELS: Readonly<Record<ItemRarity, string>> = {
COMMON: 'Gewöhnlich',
RARE: 'Selten',
EPIC: 'Episch',
};
/**
* Compact item presentation for loot (spec §33).
*
* Deliberately read-only: equipping, stat comparison, and slot replacement
* belong to Slice 0.5.
*/
@Component({
selector: 'app-item-card',
templateUrl: './item-card.component.html',
styleUrl: './item-card.component.scss',
})
export class ItemCardComponent {
readonly item = input.required<RewardItemSummary>();
readonly quantity = input(1);
protected readonly rarityLabel = computed(() => RARITY_LABELS[this.item().rarity]);
protected readonly rarityModifier = computed(() => `item-card--${this.item().rarity.toLowerCase()}`);
}