sprites
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@@ -235,7 +235,7 @@ export const DIALOGUE_NODES: SeedDialogueNode[] = [
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{
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npcId: SOUTH_GATE_WARDEN_NPC_ID,
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key: 'warden-quest-offer',
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text: 'The road has gone bad. Start small. Bring me five Ashen Pelts from the rats beyond the gate. I want to know what the ash is doing to them.',
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text: 'The road has gone bad. Nobody reached us for days. The animals are going crazy. I want to know what the ash is doing to them. Travel to the Burned Road and hunt for these creatures.',
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priority: 900,
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conditions: [
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{
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@@ -272,7 +272,7 @@ export const DIALOGUE_NODES: SeedDialogueNode[] = [
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{
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npcId: SOUTH_GATE_WARDEN_NPC_ID,
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key: 'warden-quest-active',
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text: 'Still out there, then. Five pelts, and no fewer. I am not paying for a guess.',
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text: 'Still out there, then. I need to know what happens on our roads. I am not paying for a guess.',
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priority: 500,
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conditions: [
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{
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@@ -93,7 +93,7 @@ export const QUEST_OBJECTIVES: SeedQuestObjective[] = [
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type: QuestObjectiveType.COLLECT_ITEM,
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targetKey: 'ash-pelt',
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requiredQuantity: 1,
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description: 'Collect Ashen Pelts',
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description: 'Collect Ashen Pelts from Ash Rats',
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npcLine: null,
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hintText:
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'You defeatet a burned creature. Return to the South Gate Warden and report your finding.',
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@@ -112,9 +112,9 @@ export const QUEST_OBJECTIVES: SeedQuestObjective[] = [
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type: QuestObjectiveType.TALK_TO_NPC,
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targetKey: SOUTH_GATE_WARDEN_KEY,
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requiredQuantity: 1,
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description: 'Return to the South Gate Warden',
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description: 'Show the pelt to the Warden.',
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npcLine:
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"We need to investigate this further, collect more pelts and bring it to Borin. Wait, you're not equipped for hauling spoils yet. Go see Borin in Graufurt. Tell him I sent you. He'll complain, but he'll give you something useful.",
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"We need to investigate this further, collect more pelts and bring them to Borin. Wait, you're not equipped for hauling spoils yet. Go see Borin in Graufurt. Tell him I sent you. He'll complain, but he'll give you something useful.",
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hintText: null,
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advanceWhenBlocked: false,
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consumeOnComplete: false,
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@@ -136,7 +136,7 @@ export const QUEST_OBJECTIVES: SeedQuestObjective[] = [
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requiredQuantity: 1,
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description: 'Speak with Borin in Graufurt',
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npcLine:
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'But the South Gate Warden sent you. Fine. Take this. Bring it back full and make it worth my trouble.',
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'What do you want? I have nothing to spare... But the South Gate Warden sent you? Fine. Take this. Bring it back full and make it worth my trouble.',
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hintText: 'Borin gave you a bag for animal spoils. It fits 5 pelts or similar.',
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advanceWhenBlocked: false,
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consumeOnComplete: false,
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@@ -158,7 +158,7 @@ export const QUEST_OBJECTIVES: SeedQuestObjective[] = [
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type: QuestObjectiveType.COLLECT_ITEM,
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targetKey: 'ash-pelt',
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requiredQuantity: 5,
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description: 'Collect Ashen Pelts',
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description: 'Hunt more Ash Rats and collect their pelt',
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npcLine: null,
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// The bag holds five of *any* hide, not five pelts: a player carrying
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// Tough Hides alongside them can fill it before the fifth pelt. This step
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@@ -182,7 +182,7 @@ export const QUEST_OBJECTIVES: SeedQuestObjective[] = [
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type: QuestObjectiveType.TALK_TO_NPC,
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targetKey: SOUTH_GATE_WARDEN_KEY,
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requiredQuantity: 1,
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description: 'Bring the pelts to the South Gate Warden',
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description: 'Hunt Ashen Rats on the Burned Road and collect their pelt. Bring the pelts to the South Gate Warden',
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npcLine:
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"Good. That's enough for me. From now on, take hides and trophies to Borin. He'll pay for useful spoils, and word gets around when you keep the roads clear.",
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hintText: null,
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