feat(content): migrate ItemType, seed Räuberabzeichen/Grenzwacht/turn-ins, zero direct monster rewards
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@@ -17,7 +17,6 @@ export interface SeedItemDefinition {
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equipmentSlot: EquipmentSlot | null;
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rarity: ItemRarity;
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tier: number;
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requiredLevel: number;
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weaponDamage: number;
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bonusHp: number;
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bonusAttack: number;
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@@ -33,7 +32,12 @@ function item(
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type: ItemType,
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equipmentSlot: EquipmentSlot | null,
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rarity: ItemRarity,
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stats: Partial<Pick<SeedItemDefinition, 'weaponDamage' | 'bonusHp' | 'bonusAttack' | 'bonusArmor'>> = {},
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stats: Partial<
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Pick<
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SeedItemDefinition,
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'weaponDamage' | 'bonusHp' | 'bonusAttack' | 'bonusArmor'
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>
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> = {},
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): SeedItemDefinition {
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return {
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id: ITEM_IDS[key],
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@@ -44,7 +48,6 @@ function item(
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equipmentSlot,
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rarity,
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tier: 1,
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requiredLevel: 1,
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weaponDamage: stats.weaponDamage ?? 0,
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bonusHp: stats.bonusHp ?? 0,
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bonusAttack: stats.bonusAttack ?? 0,
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@@ -62,7 +65,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'worn-short-sword',
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'Abgenutztes Kurzschwert',
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'Die Klinge eines Rekruten, öfter geschliffen als geführt.',
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ItemType.WEAPON,
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ItemType.EQUIPMENT,
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EquipmentSlot.WEAPON,
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ItemRarity.COMMON,
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{ weaponDamage: 8 },
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@@ -71,7 +74,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'bandit-blade',
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'Räuberklinge',
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'Eine grob gezahnte Klinge, geschmiedet für schnelle Überfälle.',
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ItemType.WEAPON,
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ItemType.EQUIPMENT,
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EquipmentSlot.WEAPON,
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ItemRarity.COMMON,
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{ weaponDamage: 11, bonusAttack: 1 },
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@@ -80,7 +83,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'ash-blade',
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'Aschenklinge',
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'In der Glut der Aschenfelder gehärtet; die Schneide glimmt noch.',
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ItemType.WEAPON,
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ItemType.EQUIPMENT,
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EquipmentSlot.WEAPON,
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ItemRarity.RARE,
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{ weaponDamage: 15, bonusAttack: 2 },
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@@ -89,7 +92,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'bandit-hood',
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'Räuberhaube',
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'Vernarbtes Leder, das Gesicht und Absicht des Trägers verbirgt.',
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ItemType.ARMOR,
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ItemType.EQUIPMENT,
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EquipmentSlot.HEAD,
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ItemRarity.COMMON,
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{ bonusArmor: 3, bonusHp: 5 },
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@@ -98,7 +101,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'reinforced-leather-jacket',
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'Verstärkte Lederjacke',
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'Mit Eisenplatten benähtes Leder, schwer und verlässlich.',
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ItemType.ARMOR,
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ItemType.EQUIPMENT,
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EquipmentSlot.CHEST,
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ItemRarity.RARE,
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{ bonusArmor: 7, bonusHp: 10 },
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@@ -107,7 +110,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'raider-gloves',
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'Plündererhandschuhe',
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'Beschlagene Handschuhe, abgegriffen von fremdem Gut.',
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ItemType.ARMOR,
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ItemType.EQUIPMENT,
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EquipmentSlot.HANDS,
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ItemRarity.COMMON,
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{ bonusArmor: 3, bonusAttack: 1 },
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@@ -116,7 +119,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'guardsman-legs',
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'Wachmannsbeinkleid',
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'Beinzeug der Grenzwacht, an den Knien geflickt.',
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ItemType.ARMOR,
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ItemType.EQUIPMENT,
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EquipmentSlot.LEGS,
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ItemRarity.RARE,
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{ bonusArmor: 5, bonusHp: 5 },
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@@ -125,7 +128,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'ash-boots',
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'Aschenstiefel',
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'Stiefel, die durch glimmende Felder getragen wurden und blieben.',
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ItemType.ARMOR,
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ItemType.EQUIPMENT,
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EquipmentSlot.FEET,
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ItemRarity.RARE,
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{ bonusArmor: 4, bonusHp: 5 },
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@@ -134,7 +137,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'borderwatch-sigil',
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'Zeichen der Grenzwacht',
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'Das Wappen eines Turms, den es nicht mehr gibt.',
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ItemType.ARMOR,
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ItemType.EQUIPMENT,
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EquipmentSlot.AMULET,
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ItemRarity.RARE,
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{ bonusAttack: 3, bonusHp: 10 },
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@@ -143,7 +146,7 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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'burned-captain-pendant',
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'Anhänger des verbrannten Hauptmanns',
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'Ein Schädel aus Schlacke, in dem die Glut nie erlosch.',
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ItemType.ARMOR,
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ItemType.EQUIPMENT,
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EquipmentSlot.AMULET,
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ItemRarity.EPIC,
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{ bonusAttack: 3, bonusHp: 15, bonusArmor: 2 },
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@@ -158,11 +161,21 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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null,
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ItemRarity.COMMON,
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),
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// A Trade Good (spec §17): turned in to the Grenzwacht for Silver and
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// reputation rather than crafted with.
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item(
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'ash-pelt',
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'Aschenfell',
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'Versengtes Fell, zäh wie Leder und grau von Ascheflug.',
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ItemType.MATERIAL,
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ItemType.TRADE_GOOD,
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null,
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ItemRarity.COMMON,
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),
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item(
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'bandit-insignia',
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'Räuberabzeichen',
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'Ein grob geprägtes Zeichen, das einen Straßenräuber als Mitglied seiner Bande auswies.',
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ItemType.TROPHY,
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null,
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ItemRarity.COMMON,
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),
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@@ -170,7 +183,11 @@ export const ITEM_DEFINITIONS: SeedItemDefinition[] = [
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export const LOOT_TABLES = [
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{ id: ASH_RAT_LOOT_TABLE_ID, key: 'ash-rat-loot', name: 'Aschenratte Beute' },
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{ id: ROAD_BANDIT_LOOT_TABLE_ID, key: 'road-bandit-loot', name: 'Straßenräuber Beute' },
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{
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id: ROAD_BANDIT_LOOT_TABLE_ID,
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key: 'road-bandit-loot',
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name: 'Straßenräuber Beute',
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},
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];
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export interface SeedLootTableEntry {
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@@ -213,4 +230,5 @@ export const LOOT_TABLE_ENTRIES: SeedLootTableEntry[] = [
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entry(ROAD_BANDIT_LOOT_TABLE_ID, 'bandit-blade', 1, '0.1800'),
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entry(ROAD_BANDIT_LOOT_TABLE_ID, 'bandit-hood', 2, '0.1200'),
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entry(ROAD_BANDIT_LOOT_TABLE_ID, 'raider-gloves', 3, '0.0800'),
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entry(ROAD_BANDIT_LOOT_TABLE_ID, 'bandit-insignia', 4, '0.4000'),
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];
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