feat(quests): add quest schema, entities and migration
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
77
apps/api/src/quests/entities/character-quest.entity.ts
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77
apps/api/src/quests/entities/character-quest.entity.ts
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@@ -0,0 +1,77 @@
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import {
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Column,
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CreateDateColumn,
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Entity,
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Index,
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JoinColumn,
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ManyToOne,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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import { Character } from '../../characters/entities/character.entity';
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import { CharacterQuestStatus } from '../quest.types';
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import { QuestDefinition } from './quest-definition.entity';
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/**
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* Where one character stands with one quest (Slice 0.9 §10, §11).
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*
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* Player state, kept away from the quest content it points at (AGENTS.md §7).
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* There is deliberately no per-objective progress table: a collect step's
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* progress is read from what the character owns right now (spec §11), so
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* selling the pelts moves the objective back on its own instead of leaving a
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* stored counter lying about the inventory.
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*
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* `currentObjectiveIndex` is therefore a *floor*, not the answer. It only moves
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* when a talk step is performed -- those are irreversible -- and the effective
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* step is derived from it by `resolveCurrentObjectiveIndex`.
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*
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* The unique index is what makes "accepted only once" a database guarantee
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* rather than a disabled button (AGENTS.md §30, spec §13).
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*/
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@Entity({ name: 'character_quests' })
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@Index('IDX_character_quests_character_quest', ['characterId', 'questId'], {
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unique: true,
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})
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export class CharacterQuest {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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@Column({ name: 'character_id', type: 'uuid' })
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characterId!: string;
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@Column({ name: 'quest_id', type: 'uuid' })
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questId!: string;
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@Column({
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name: 'status',
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type: 'enum',
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enum: CharacterQuestStatus,
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enumName: 'character_quest_status_enum',
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})
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status!: CharacterQuestStatus;
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@Column({ name: 'current_objective_index', type: 'integer', default: 0 })
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currentObjectiveIndex!: number;
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@Column({ name: 'accepted_at', type: 'timestamptz' })
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acceptedAt!: Date;
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@Column({ name: 'completed_at', type: 'timestamptz', nullable: true })
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completedAt!: Date | null;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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@ManyToOne(() => Character, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'character_id' })
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character!: Character;
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// RESTRICT, not CASCADE: a quest a character is standing on must not vanish
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// underneath them because a content row was deleted.
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@ManyToOne(() => QuestDefinition, { onDelete: 'RESTRICT' })
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@JoinColumn({ name: 'quest_id' })
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quest!: QuestDefinition;
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}
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68
apps/api/src/quests/entities/npc-quest-assignment.entity.ts
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68
apps/api/src/quests/entities/npc-quest-assignment.entity.ts
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@@ -0,0 +1,68 @@
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import {
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Column,
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CreateDateColumn,
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Entity,
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Index,
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JoinColumn,
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ManyToOne,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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import { NpcDefinition } from '../../npcs/entities/npc-definition.entity';
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import { NpcQuestRole } from '../quest.types';
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import { QuestDefinition } from './quest-definition.entity';
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/**
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* Which NPC does what for a quest (NPC spec §14).
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*
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* §14 rejects `npc.isQuestGiver = true` on purpose: a quest may be offered by
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* one person, pushed forward by a second and handed in to a third. This chain
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* uses that immediately -- the warden offers and receives, Borin sits in the
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* middle -- which is why the unique index below includes `role`: the same NPC
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* legitimately holds two of them.
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*
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* Slice 0.8's NPC spec §40 listed this table as its Abweichung 1, deferred
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* because there was no `quest_definitions` to point at. There is now.
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*/
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@Entity({ name: 'npc_quest_assignments' })
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@Index(
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'IDX_npc_quest_assignments_npc_quest_role',
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['npcId', 'questId', 'role'],
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{ unique: true },
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)
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@Index('IDX_npc_quest_assignments_npc', ['npcId'])
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export class NpcQuestAssignment {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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@Column({ name: 'npc_id', type: 'uuid' })
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npcId!: string;
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@Column({ name: 'quest_id', type: 'uuid' })
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questId!: string;
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@Column({
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name: 'role',
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type: 'enum',
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enum: NpcQuestRole,
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enumName: 'npc_quest_role_enum',
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})
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role!: NpcQuestRole;
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@Column({ name: 'enabled', type: 'boolean', default: true })
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enabled!: boolean;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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@ManyToOne(() => NpcDefinition, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'npc_id' })
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npc!: NpcDefinition;
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@ManyToOne(() => QuestDefinition, { onDelete: 'CASCADE' })
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@JoinColumn({ name: 'quest_id' })
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quest!: QuestDefinition;
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}
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63
apps/api/src/quests/entities/quest-definition.entity.ts
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63
apps/api/src/quests/entities/quest-definition.entity.ts
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@@ -0,0 +1,63 @@
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import {
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Column,
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CreateDateColumn,
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Entity,
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Index,
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PrimaryGeneratedColumn,
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UpdateDateColumn,
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} from 'typeorm';
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/**
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* One quest, as content (Playable Slice 0.9 §10).
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*
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* Content, never player state: what a quest *is* lives here, where a character
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* stands with it lives in `CharacterQuest` (AGENTS.md §7). The reward columns
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* sit on the quest rather than on the final step because they are paid once,
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* on completion, whichever NPC happens to receive it.
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*
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* `rewardSilver` is seeded at 0 and `renownMilestoneKey` is deliberately absent
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* (Slice 0.9 decisions D2/D3): the bag is the reward, a Silver payout would
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* undercut the merchant trade loop, and a renown milestone here would reach
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* World Renown 3 and open the Bandit Blade that Slice 0.8.5 parked until 0.11.
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* Both stay tunable as content instead of needing a code change.
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*/
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@Entity({ name: 'quest_definitions' })
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@Index('IDX_quest_definitions_key', ['key'], { unique: true })
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export class QuestDefinition {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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/** Stable business key used by seeds, conditions and tests (AGENTS.md §8). */
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@Column({ name: 'key', type: 'varchar', length: 100 })
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key!: string;
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@Column({ name: 'title', type: 'varchar', length: 150 })
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title!: string;
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@Column({ name: 'description', type: 'text' })
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description!: string;
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/** Which faction the reputation reward is paid to. Null pays none. */
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@Column({
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name: 'reward_faction_key',
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type: 'varchar',
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length: 100,
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nullable: true,
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})
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rewardFactionKey!: string | null;
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@Column({ name: 'reward_reputation', type: 'integer', default: 0 })
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rewardReputation!: number;
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@Column({ name: 'reward_silver', type: 'integer', default: 0 })
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rewardSilver!: number;
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@Column({ name: 'enabled', type: 'boolean', default: true })
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enabled!: boolean;
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@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
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createdAt!: Date;
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@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
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updatedAt!: Date;
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}
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129
apps/api/src/quests/entities/quest-entities.metadata.spec.ts
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129
apps/api/src/quests/entities/quest-entities.metadata.spec.ts
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@@ -0,0 +1,129 @@
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import 'reflect-metadata';
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import { getMetadataArgsStorage } from 'typeorm';
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import {
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CharacterQuestStatus,
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NpcQuestRole,
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QuestObjectiveType,
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} from '../quest.types';
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import { CharacterQuest } from './character-quest.entity';
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import { NpcQuestAssignment } from './npc-quest-assignment.entity';
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import { QuestDefinition } from './quest-definition.entity';
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import { QuestObjective } from './quest-objective.entity';
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function tableName(target: unknown): string | undefined {
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return getMetadataArgsStorage().tables.find(
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(table) => table.target === target,
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)?.name;
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}
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function columnFor(target: unknown, propertyName: string) {
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return getMetadataArgsStorage().columns.find(
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(column) => column.target === target && column.propertyName === propertyName,
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);
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}
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function columnNames(target: unknown): string[] {
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return getMetadataArgsStorage()
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.columns.filter((column) => column.target === target)
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.map((column) => column.propertyName);
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}
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function uniqueIndexFor(target: unknown, columns: string[]): boolean {
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const index = getMetadataArgsStorage().indices.find(
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(candidate) =>
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candidate.target === target &&
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Array.isArray(candidate.columns) &&
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candidate.columns.length === columns.length &&
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columns.every((column) => candidate.columns?.includes(column)),
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);
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const meta = index as typeof index & {
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options?: { unique?: boolean };
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unique?: boolean;
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};
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return (meta?.options?.unique ?? meta?.unique) === true;
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}
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describe('Slice 0.9 quest entity metadata', () => {
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it('maps every quest entity to the table the migration creates', () => {
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expect(tableName(QuestDefinition)).toBe('quest_definitions');
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expect(tableName(QuestObjective)).toBe('quest_objectives');
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expect(tableName(NpcQuestAssignment)).toBe('npc_quest_assignments');
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expect(tableName(CharacterQuest)).toBe('character_quests');
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});
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it('names the enum types the migration declares', () => {
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// A mismatch here is invisible until TypeORM writes a cast at runtime, so
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// it is worth asserting alongside the SQL-string migration spec.
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expect(columnFor(QuestObjective, 'type')?.options.enumName).toBe(
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'quest_objective_type_enum',
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);
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expect(columnFor(NpcQuestAssignment, 'role')?.options.enumName).toBe(
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'npc_quest_role_enum',
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);
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expect(columnFor(CharacterQuest, 'status')?.options.enumName).toBe(
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'character_quest_status_enum',
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);
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});
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it('keeps the objective effect columns on the objective', () => {
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const names = columnNames(QuestObjective);
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expect(names).toEqual(
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expect.arrayContaining([
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'advanceWhenBlocked',
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'consumeOnComplete',
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'grantsLootBagKey',
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'setsFlagKey',
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'setsFlagNpcKey',
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'npcLine',
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'hintText',
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]),
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);
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});
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it('stores no per-objective progress on the character', () => {
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// Progress is derived from owned quantity (slice §11). A stored counter
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// here would be the thing that lies about the inventory.
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const names = columnNames(CharacterQuest);
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expect(names).toContain('currentObjectiveIndex');
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expect(names).not.toContain('progress');
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expect(names).not.toContain('objectiveProgress');
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});
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it('enforces one quest row per character per quest', () => {
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expect(uniqueIndexFor(CharacterQuest, ['characterId', 'questId'])).toBe(
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true,
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);
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});
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it('keeps objective keys and order unique within a quest', () => {
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expect(uniqueIndexFor(QuestObjective, ['questId', 'key'])).toBe(true);
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expect(uniqueIndexFor(QuestObjective, ['questId', 'orderIndex'])).toBe(true);
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});
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it('lets one NPC hold several roles for one quest', () => {
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expect(
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uniqueIndexFor(NpcQuestAssignment, ['npcId', 'questId', 'role']),
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).toBe(true);
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// The pair alone must NOT be unique, or the warden could not both offer
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// and receive (NPC spec §14).
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expect(uniqueIndexFor(NpcQuestAssignment, ['npcId', 'questId'])).toBe(false);
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});
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it('exposes the enum values the content vocabulary needs', () => {
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expect(Object.values(QuestObjectiveType).sort()).toEqual([
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'COLLECT_ITEM',
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'TALK_TO_NPC',
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]);
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expect(Object.values(NpcQuestRole).sort()).toEqual([
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'OFFER',
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'PROGRESS',
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'TURN_IN',
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]);
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expect(Object.values(CharacterQuestStatus).sort()).toEqual([
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'ACTIVE',
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'COMPLETED',
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]);
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});
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});
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135
apps/api/src/quests/entities/quest-objective.entity.ts
Normal file
135
apps/api/src/quests/entities/quest-objective.entity.ts
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@@ -0,0 +1,135 @@
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import {
|
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Column,
|
||||
CreateDateColumn,
|
||||
Entity,
|
||||
Index,
|
||||
JoinColumn,
|
||||
ManyToOne,
|
||||
PrimaryGeneratedColumn,
|
||||
UpdateDateColumn,
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} from 'typeorm';
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import { QuestObjectiveType } from '../quest.types';
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import { QuestDefinition } from './quest-definition.entity';
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/**
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* One ordered step of a quest, and everything that step does (Slice 0.9 §10).
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*
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* The effect columns are what keep `QuestService` a state machine instead of a
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* switch on quest keys: a step *declares* that it sets a flag, hands over a
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* bag, or consumes what it asked for, and the service applies whatever it finds
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* (AGENTS.md §9). Adding the next quest is then content work.
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*/
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@Entity({ name: 'quest_objectives' })
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@Index('IDX_quest_objectives_quest_key', ['questId', 'key'], { unique: true })
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@Index('IDX_quest_objectives_quest_order', ['questId', 'orderIndex'], {
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unique: true,
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})
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export class QuestObjective {
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@PrimaryGeneratedColumn('uuid', { name: 'id' })
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id!: string;
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@Column({ name: 'quest_id', type: 'uuid' })
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questId!: string;
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/** Unique within its quest, not globally -- two quests may both "turn-in". */
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@Column({ name: 'key', type: 'varchar', length: 100 })
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key!: string;
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@Column({ name: 'order_index', type: 'integer' })
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orderIndex!: number;
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|
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@Column({
|
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name: 'type',
|
||||
type: 'enum',
|
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enum: QuestObjectiveType,
|
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enumName: 'quest_objective_type_enum',
|
||||
})
|
||||
type!: QuestObjectiveType;
|
||||
|
||||
/** An item key for a collect step, an NPC key for a talk step. */
|
||||
@Column({ name: 'target_key', type: 'varchar', length: 100 })
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||||
targetKey!: string;
|
||||
|
||||
@Column({ name: 'required_quantity', type: 'integer', default: 1 })
|
||||
requiredQuantity!: number;
|
||||
|
||||
/** The objective line the quest UI shows (spec §12). */
|
||||
@Column({ name: 'description', type: 'varchar', length: 255 })
|
||||
description!: string;
|
||||
|
||||
/** What the NPC says when this step is performed (spec §5, §6, §8). */
|
||||
@Column({ name: 'npc_line', type: 'text', nullable: true })
|
||||
npcLine!: string | null;
|
||||
|
||||
/** Shown while the step is blocked rather than merely unfinished (spec §4). */
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||||
@Column({ name: 'hint_text', type: 'text', nullable: true })
|
||||
hintText!: string | null;
|
||||
|
||||
/**
|
||||
* The capacity lesson, as one boolean (spec §4).
|
||||
*
|
||||
* A collect step with this set also counts as done when the character
|
||||
* physically cannot carry more of the target's loot category. That is what
|
||||
* hands a bagless player over to the warden at 1 / 5 instead of stranding
|
||||
* them, and it is content because only the *first* pelt hunt should behave
|
||||
* that way -- the second one has the bag and is expected to finish.
|
||||
*/
|
||||
@Column({ name: 'advance_when_blocked', type: 'boolean', default: false })
|
||||
advanceWhenBlocked!: boolean;
|
||||
|
||||
/**
|
||||
* Whether this step's items are taken at turn-in (spec §8).
|
||||
*
|
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* Per step, not per quest: this chain asks for five pelts twice and must
|
||||
* consume five, not ten.
|
||||
*/
|
||||
@Column({ name: 'consume_on_complete', type: 'boolean', default: false })
|
||||
consumeOnComplete!: boolean;
|
||||
|
||||
/** A `LootBagDefinition.key` this step hands over, once (spec §6, §11). */
|
||||
@Column({
|
||||
name: 'grants_loot_bag_key',
|
||||
type: 'varchar',
|
||||
length: 100,
|
||||
nullable: true,
|
||||
})
|
||||
grantsLootBagKey!: string | null;
|
||||
|
||||
/** A dialogue flag this step sets (spec §5). */
|
||||
@Column({
|
||||
name: 'sets_flag_key',
|
||||
type: 'varchar',
|
||||
length: 100,
|
||||
nullable: true,
|
||||
})
|
||||
setsFlagKey!: string | null;
|
||||
|
||||
/**
|
||||
* *Whose* state the flag is written to.
|
||||
*
|
||||
* Dialogue flags are per-NPC player state (NPC spec §7), so the warden's
|
||||
* referral has to land on the character's Borin row -- that is the row the
|
||||
* 0.8.5 `bypassConditions` gate reads when it decides whether the Basic Hide
|
||||
* Bag offer is open (spec §6).
|
||||
*/
|
||||
@Column({
|
||||
name: 'sets_flag_npc_key',
|
||||
type: 'varchar',
|
||||
length: 100,
|
||||
nullable: true,
|
||||
})
|
||||
setsFlagNpcKey!: string | null;
|
||||
|
||||
@Column({ name: 'enabled', type: 'boolean', default: true })
|
||||
enabled!: boolean;
|
||||
|
||||
@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
|
||||
createdAt!: Date;
|
||||
|
||||
@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
|
||||
updatedAt!: Date;
|
||||
|
||||
@ManyToOne(() => QuestDefinition, { onDelete: 'CASCADE' })
|
||||
@JoinColumn({ name: 'quest_id' })
|
||||
quest!: QuestDefinition;
|
||||
}
|
||||
90
apps/api/src/quests/quest.types.ts
Normal file
90
apps/api/src/quests/quest.types.ts
Normal file
@@ -0,0 +1,90 @@
|
||||
import type { LootCategory } from '../items/loot-category.enum';
|
||||
|
||||
/**
|
||||
* What one quest step asks of the player (Playable Slice 0.9 §10).
|
||||
*
|
||||
* Two kinds is the whole vocabulary this slice needs, and §10 explicitly asks
|
||||
* for a step-based state machine rather than a branching narrative engine.
|
||||
* A collect step is *observed* -- its progress is read from what the character
|
||||
* currently owns -- while a talk step is *performed* through an endpoint.
|
||||
*/
|
||||
export enum QuestObjectiveType {
|
||||
COLLECT_ITEM = 'COLLECT_ITEM',
|
||||
TALK_TO_NPC = 'TALK_TO_NPC',
|
||||
}
|
||||
|
||||
/**
|
||||
* What an NPC does for a quest (NPC spec §14).
|
||||
*
|
||||
* Modelled as a link row rather than an `npc.isQuestGiver` flag so one quest
|
||||
* can span several people: the warden offers and receives, Borin sits in the
|
||||
* middle. That is exactly §14's worked example.
|
||||
*/
|
||||
export enum NpcQuestRole {
|
||||
OFFER = 'OFFER',
|
||||
TURN_IN = 'TURN_IN',
|
||||
PROGRESS = 'PROGRESS',
|
||||
}
|
||||
|
||||
/** Where a character stands with one quest. */
|
||||
export enum CharacterQuestStatus {
|
||||
ACTIVE = 'ACTIVE',
|
||||
COMPLETED = 'COMPLETED',
|
||||
}
|
||||
|
||||
/** A quest the character has not taken on yet is `AVAILABLE` (no row at all). */
|
||||
export type QuestStatus = 'AVAILABLE' | 'ACTIVE' | 'COMPLETED';
|
||||
|
||||
export interface QuestObjectiveDto {
|
||||
key: string;
|
||||
description: string;
|
||||
type: QuestObjectiveType;
|
||||
targetKey: string;
|
||||
required: number;
|
||||
current: number;
|
||||
completed: boolean;
|
||||
}
|
||||
|
||||
export interface QuestDto {
|
||||
key: string;
|
||||
title: string;
|
||||
description: string;
|
||||
status: QuestStatus;
|
||||
objectives: QuestObjectiveDto[];
|
||||
currentObjectiveKey: string | null;
|
||||
/**
|
||||
* Why the active step cannot progress right now (spec §4, §12).
|
||||
*
|
||||
* The one piece of text that keeps a bagless player from reading "1 / 5" as
|
||||
* a dead end. Null whenever the step is simply unfinished.
|
||||
*/
|
||||
hint: string | null;
|
||||
}
|
||||
|
||||
export interface GrantedLootBagDto {
|
||||
key: string;
|
||||
name: string;
|
||||
lootCategory: LootCategory;
|
||||
capacity: number;
|
||||
}
|
||||
|
||||
export interface QuestRewardDto {
|
||||
factionKey: string | null;
|
||||
reputation: number;
|
||||
silver: number;
|
||||
}
|
||||
|
||||
export interface QuestConsumedItemDto {
|
||||
itemKey: string;
|
||||
quantity: number;
|
||||
}
|
||||
|
||||
export interface QuestInteractionResultDto {
|
||||
quest: QuestDto;
|
||||
/** What the NPC says for the step just performed (spec §5, §6, §8). */
|
||||
npcLine: string | null;
|
||||
/** Non-null only on the step that hands a bag over (spec §12 Bag UI). */
|
||||
grantedBag: GrantedLootBagDto | null;
|
||||
consumedItems: QuestConsumedItemDto[];
|
||||
rewards: QuestRewardDto | null;
|
||||
}
|
||||
Reference in New Issue
Block a user