fix: optimize shell accessibility and assets
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@@ -45,3 +45,30 @@ The Browser plugin is not available in this session. The repository has no insta
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- The world route placeholder contains no scene, nodes, API loading, or travel panel; Task 9 owns those surfaces.
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- The context panel is only a reusable framed shell until Task 9 supplies world data.
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## Review fix round 1
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### Accessibility and responsive behavior
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- The active Karte button now has the explicit accessible name `Karte`, so its label remains available when the compact viewport hides visible navigation text.
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- At widths below 900px, the context panel now reflows into a full-width row below main content instead of being hidden. At widths below 620px it remains in DOM order after main content.
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### Runtime HUD derivatives
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The five original 1254 x 1254 user assets remain unmodified. The shell now loads deterministic 128 x 128 PNG derivatives from `images/hud/runtime/`; each was resized locally with high-quality bicubic interpolation and no creative image change.
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| Asset | Original bytes | Runtime derivative bytes |
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| --- | ---: | ---: |
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| CharacterIcon | 2,283,892 | 26,670 |
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| MapsIcon | 2,144,772 | 27,774 |
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| HuntIcon | 2,313,949 | 29,486 |
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| QuestsIcon | 2,235,955 | 29,554 |
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| InventoryIcon | 2,060,169 | 26,142 |
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The combined persistent-icon payload is reduced from 11,038,737 bytes to 139,626 bytes (about 98.7%). The resized Maps icon was visually inspected after generation.
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### Regression evidence
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RED: the added explicit accessible-name assertion failed before the fix because the active Karte control had no `aria-label`.
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GREEN: `npm test --workspace=@ashen-realms/web -- --watch=false` passed with 3 test files and 14 tests. The added coverage verifies the explicit Karte name, non-null WorldStore character rendering, and root/wildcard `/world` route redirects.
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