Adds a real-SQL-inspection test for CreateLootAndRewards1788600000000
(mirroring the visible-vertical-slice pattern) so the one-reward-per-combat
unique index and other DB-level invariants can't be silently deleted
without failing a test, and asserts the TopBar renders character.silver
and character.experience values already present in the app.spec.ts fixture.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Wires up Slice 0.2 end-to-end: HuntPageComponent renders the
hunting-unavailable/ready/loading/encounters-found states off
HuntingStore and WorldStore, Angreifen hands the HuntEncounter id to a
new inert CombatPlaceholderPageComponent via /combat/new, the Jagd nav
entry is enabled with router-driven active state (matching Karte's),
and the context panel now lists possible encounters for hunting-enabled
locations.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>