Adds Task 1 of Playable Slice 0.2: pure entity/enum/helper definitions
for the Hunt/Encounter system (MonsterDefinition, LocationMonster,
Hunt, HuntEncounter, EncounterType, HuntStatus, RandomSource,
DangerRating). No DB migration, module wiring, or seed data yet.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
The DB-gated e2e suite covered health, seeded reads, and the arrivesAt
whitelist rejection, but never asserted that a valid POST /api/travel
actually transitions to TRAVELLING, that a concurrent second start is
rejected with 409/TRAVEL_ALREADY_ACTIVE, or that a travel completes and
moves the character. Added one test covering all three plus GET
/api/world/current-location reflecting the move, and restores the demo
character to its original location afterward so the suite stays safely
re-runnable.
Document the migration/seed/API/web workflow in a root README, add an
API e2e smoke test that always checks /api/health and additionally
exercises the real DatabaseModule/seeded data plus the arrivesAt
validation rejection when DATABASE_URL is available, and add a
`test:e2e` root script.
Also fix `.env` loading so the documented root-level `.env` is actually
found: `main.ts` never loaded dotenv at all, and `data-source.ts`
loaded it relative to `process.cwd()`, which is `apps/api` (not the
repo root) whenever npm runs a `--workspace` script. Both now resolve
the repo-root `.env` explicitly. Also narrowed the CLI migrations glob
to numeric-prefixed files so it no longer tries to load the colocated
`*.migration.spec.ts` as a migration.
Verified end-to-end against a real PostgreSQL instance: migrate, seed
twice (idempotent), start the API, and exercise every documented route
including a rejected POST /api/travel body containing arrivesAt.
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>