Commit Graph

19 Commits

Author SHA1 Message Date
Bastian Wagner
221819880c arts und agents 2026-08-21 17:32:05 +02:00
Bastian Wagner
ab6227881e feat(web): bind the HUD health bar to the locally-ticking HP value
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 16:12:55 +02:00
Bastian Wagner
dd90e05446 optik 2026-08-21 13:39:52 +02:00
Bastian Wagner
987242541d inventory 2026-08-21 12:52:44 +02:00
Bastian Wagner
49a0008a2b Merge branch 'worktree-playable-slice-0.5-first-upgrade'
# Conflicts:
#	apps/web/src/app/core/api/game-api.service.ts
#	apps/web/src/app/features/combat/combat-page/combat-page.component.html
#	apps/web/src/app/features/combat/combat-page/combat-page.component.scss
#	apps/web/src/app/features/combat/combat-page/combat-page.component.spec.ts
#	apps/web/src/app/features/combat/combat-page/combat-page.component.ts
2026-08-20 19:42:10 +02:00
Bastian Wagner
724443de1e feat(web): route and enable the Inventar nav entry 2026-08-20 17:58:32 +02:00
Bastian Wagner
9cb0158d80 import aufgeräumt 2026-08-20 17:52:04 +02:00
Bastian Wagner
2526ac230d items 2026-08-20 17:07:40 +02:00
Bastian Wagner
6f0020137b feat(web): add the local location view at /location
The screen a player stands on between activities: name, region, scene
artwork with hotspots pinned by percentage, a four-button action bar and
a context sidebar covering identity, danger, encounters, interactions and
rewards.

It owns no knowledge of any particular place. Hotspots and actions are
routed by interaction type: HUNT and MAP hand off to the existing hunt
and map screens, and everything that reveals text goes through the
server-authoritative interaction endpoint. A second location therefore
renders by supplying different content, which the Südtor case in the page
spec exercises.

The shell drops its generic area rail on /location, where the screen's
own sidebar says the same thing better, and Ort joins the navigation as
its first entry. Root and unknown routes now land on the location rather
than the map: arriving somewhere should mean arriving at a place.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 10:51:08 +02:00
Bastian Wagner
624c47e5a6 Merge branch 'worktree-slice-0.4-first-loot' 2026-08-20 10:33:39 +02:00
Bastian Wagner
b0e769d0da combat 2026-08-20 09:47:24 +02:00
Bastian Wagner
21b377f70c feat(web): show authoritative silver and XP in the top bar after victory
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 09:40:20 +02:00
Bastian Wagner
dcb248bd15 statusbar 2026-08-19 22:07:19 +02:00
Bastian Wagner
85184e6e53 Cursor 2026-08-19 16:06:51 +02:00
Bastian Wagner
4e684dc45e feat: add hunt page, combat placeholder, and Jagd navigation
Wires up Slice 0.2 end-to-end: HuntPageComponent renders the
hunting-unavailable/ready/loading/encounters-found states off
HuntingStore and WorldStore, Angreifen hands the HuntEncounter id to a
new inert CombatPlaceholderPageComponent via /combat/new, the Jagd nav
entry is enabled with router-driven active state (matching Karte's),
and the context panel now lists possible encounters for hunting-enabled
locations.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-19 14:06:57 +02:00
Bastian Wagner
1a30eb3491 fix: harden world travel presentation 2026-08-19 08:51:26 +02:00
Bastian Wagner
1e2bfe6e4b feat: render interactive ashen fields world 2026-08-19 08:25:42 +02:00
Bastian Wagner
fce03e220d fix: optimize shell accessibility and assets 2026-08-19 07:42:28 +02:00
Bastian Wagner
b9e5c66c8e feat: build dark fantasy application shell 2026-08-18 22:36:21 +02:00