Commit Graph

21 Commits

Author SHA1 Message Date
Bastian Wagner
081c9f83f9 docs 2026-08-22 16:41:47 +02:00
Bastian Wagner
1322285b0f fix: close out remaining German player-facing text across web and API tests
Repo-wide grep sweep (apps/web/src, apps/api/src) for leftover German
content strings missed by Tasks 1-9, mostly in spec fixtures/assertions
that mirror already-translated seed content (monster/item names, POI
titles and action labels, location names/descriptions) plus a few real
source-file gaps:

- inventory-detail-panel.component.ts: STAT_LABELS (Waffenschaden,
  Angriff, Leben, Rüstung) were never translated by Task 6; now match
  the identical English labels already used in inventory-page.component.html.
- app-shell.component.html: aria-label="Spielinhalt" -> "Game content"
  (this file was outside every prior task's file list).
- location-interaction-panel.component.spec.ts: dead NPC-quote fixture
  translated to match the real wounded-scout POI text.

Code comments referencing German source-spec section titles or
not-yet-seeded faction names, and inline calculation-documentation
comments, are left as-is per the source spec's scope (dev-facing
comments may stay German).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ACkMEDYiwtcfchqKkiUJNX
2026-08-21 22:59:34 +02:00
Bastian Wagner
cedd87f648 Merge branch 'master' into worktree-playable-slice-0.6.5-renown-reputation
Reconciles Slice 0.6.5 (Renown & Reputation Foundation) against master's
persistent-HP-and-regeneration slice, which landed independently and
touches several of the same files (Character entity, CombatService,
EquipmentService, the inventory detail panel).

Conflict resolutions:
- CharacterStatsService/EquipmentService constructor wiring: kept
  master's CharacterVitalsService injection, which this branch's
  version of the same files didn't have yet.
- CombatService.performAction: kept master's HP-guard logic
  (characterTooWounded, vitals pause-on-enter) alongside this branch's
  multi-line calculate() call style.
- Inventory detail panel (.html/.ts/.scss/.spec.ts): master had
  redesigned the panel (wrapping section, rarity styling, flavour
  text, a shared inventory.labels.ts) on top of the OLD level-gated
  component, since this branch's removal of the level gate (R4, Task
  8/14) hadn't reached master yet. Kept master's visual redesign in
  full, but with the level-gate concept removed throughout: no
  requiredLevel stat block, no meetsLevelRequirement() branch in the
  equip button, no now-dead .detail__value--unmet SCSS rule. Kept both
  branches' independent tests (non-equippable-item, flavour-text).
- inventory-page.component.ts: dropped master's dead characterLevel
  computed (nothing in the template read it, and the level concept is
  gone); kept its independent bagCells/bagUsed/bagCapacity grid
  feature, which has nothing to do with renown or level.

Post-merge fixture repairs (three files failed the Angular bundle
compile because they predate master's hpRegenPerSecond/hpRegenSince
fields or master's item description field, neither conflict-marked
since git considered them non-overlapping edits):
- app.spec.ts: a 'renders loaded character values' test added on
  master after this branch forked still used the abolished level/
  experience fields on its decoy fixture -- retargeted to renown.
- inventory-detail-panel.component.spec.ts: the ashPelt fixture added
  by this branch's final-review follow-up predates master's required
  description field.
- top-bar.component.spec.ts: this branch's fixture predates master's
  required hpRegenPerSecond/hpRegenSince fields.

No database migration touches the same column: master's
1792000000000-AddHpRegeneration only adds characters.hp_regen_since,
independent of this slice's 1791000000000-CreateRenownAndReputation.
Timestamp ordering between the two was already correct with no rename
needed.

Verified: API 288/288 (267 from this slice + 21 from master), API
build zero errors, web 237/237 (230 from this slice + 7 from master).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 19:23:10 +02:00
Bastian Wagner
909f793eb6 feat(api): expose effective HP and regen anchor from GET /characters/me
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 14:45:31 +02:00
Bastian Wagner
02037b2917 feat(api): CharacterStatsService reports effective (regenerated) HP
- Update CharacterStatsService constructor to accept CharacterVitalsService
- Compute currentHp via CharacterVitalsService.effectiveHp() instead of raw pass-through
- Add hpRegenPerSecond and hpRegenSince fields to EffectiveCharacterStats return type
- Update spec with new test cases for regeneration calculation and field pass-through
- Equipment and combat tests now fail as expected (separate tasks will fix constructor calls)

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 14:41:17 +02:00
Bastian Wagner
47494abf50 feat(api): provide CharacterVitalsService from CharactersModule 2026-08-21 14:36:22 +02:00
Bastian Wagner
71f58bc1b6 feat(api): add CharacterVitalsService for anchored HP regeneration
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 14:32:18 +02:00
Bastian Wagner
7609c49899 feat(characters): expose renown on GET /api/characters/me instead of level/experience 2026-08-21 14:31:03 +02:00
Bastian Wagner
ea26e4b844 feat(api): add HP regeneration rate constant 2026-08-21 14:29:35 +02:00
Bastian Wagner
19e08f0b16 feat(api): add hp_regen_since column for persistent HP regeneration
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 14:26:44 +02:00
Bastian Wagner
8835671657 fix(monsters): finish deleting experienceReward, column included
Design ruling R7 abolishes XP as a concept and says the column goes with
it, but no task in the plan actually dropped it -- the plan only dropped
characters.experience and combat_rewards.experience_granted. Task 9
removed experienceReward from the seed literals, leaving
monster_definitions.experience_reward as a NOT NULL column with no
default that nothing supplies. The first monster insert against a real
database would have failed on a constraint violation.

No suite here could have caught it: none of them connect to Postgres.

Drops the column in the slice migration (which has never been run, so
amending it in place is correct rather than stacking a second one),
removes the entity field, and clears the three test fixtures that still
set it. silver_min/silver_max deliberately stay -- spec 15 keeps a
direct currency drop available as a lore-valid exception, and XP has no
such carve-out.

Also retargets the seed idempotency test off renown: 1, which is the
seed's own default and so could not distinguish "preserved" from
"reset to default".

NOTE ON SCOPE: this commit also absorbs a Prettier reformatting pass
that was already sitting uncommitted in the working tree, which is why
it touches ~59 files. That churn is purely cosmetic line-rewrapping --
verified by inspection, and the suite is green at 267/267 with the build
at exactly the 3 expected errors owned by Tasks 10 and 11. The repo is
not Prettier-clean at baseline (119 files still flagged), so this was a
partial run by an earlier step, not a deliberate repo-wide format.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 14:10:19 +02:00
Bastian Wagner
4fa1923525 feat(renown): add Reputation/Renown/TurnIn entities and update Character/ItemDefinition/CombatReward 2026-08-21 09:03:37 +02:00
Bastian Wagner
e5746dec5c feat(api): retire CharacterCombatStatsService; characters/me returns effective stats 2026-08-20 16:26:33 +02:00
Bastian Wagner
67c29e783f feat(api): add CharacterStatsService as authoritative effective-stat source 2026-08-20 16:20:44 +02:00
Bastian Wagner
6448605a72 feat(characters): expose persisted silver on the character endpoint
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 09:13:04 +02:00
Bastian Wagner
af9d422e8b feat(loot): add item, loot table, and combat reward entities
Declares every new TypeORM entity Slice 0.4 needs (ItemDefinition,
CharacterItem, LootTable, LootTableEntry, CombatReward, CombatRewardItem)
plus the ItemType/EquipmentSlot/ItemRarity enums, and adds the two columns
existing entities gain: Character.silver and MonsterDefinition.lootTableId.
No migration SQL or service logic yet - just schema declarations backed by
a metadata-driven schema spec.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 23:29:30 +02:00
Bastian Wagner
bb42195ef5 feat(combat): wire CombatModule into the application
Provide and export CharacterCombatStatsService from CharactersModule,
create CombatModule (registering the combat entities, controllers,
CombatService and CombatEngineService, and importing TravelModule and
CharactersModule), and register CombatModule in AppModule so the three
combat endpoints (attack, get combat, post action) are reachable from
the running app.
2026-08-19 16:19:06 +02:00
Bastian Wagner
bd8a00227f feat(characters): add temporary combat-stats stand-in for equipment 2026-08-19 15:48:11 +02:00
Bastian Wagner
e9b111daf8 feat: expose health and demo character APIs 2026-08-18 20:00:40 +02:00
Bastian Wagner
21f701e904 fix: harden world travel migration 2026-08-18 19:03:21 +02:00
Bastian Wagner
492765d8ca feat: add world travel database schema 2026-08-18 18:27:21 +02:00