Commit Graph

4 Commits

Author SHA1 Message Date
Bastian Wagner
c7e7e97252 Merge branch 'master' into worktree-local-location-view
Brings in the First Loot slice. Resolved additively:

- MonsterDefinition keeps both the new iconPath and master's lootTableId.
- The seed keeps the four-monster pool and the local view content, and
  gives the two new monsters existing loot tables — the road dog shares
  the beast table, the charred looter the raider table.
- The local location view migration moves to 1788700000000 so it orders
  deterministically after the loot migration, which claimed the same
  timestamp.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 10:38:18 +02:00
Bastian Wagner
c85a70484f feat(world): serve local location view content from the API
Adds the server side of the local location view: location_definitions
carries region naming, a location type, a scene-level description and
artwork, plus JSONB points of interest, primary actions and a reward
preview. Locations become content, so a second location renders through
the same components with different data.

GET /api/world/current-location gains those fields, a recommendation
label and a danger rating derived from the weighted average of the
location's own monster pool — a rare elite no longer makes a beginner
road read as lethal. The encounter preview is derived from that same
pool rather than duplicating it.

POST /api/world/current-location/interactions/:key reveals a hotspot's
authored result. The location is resolved from the character, never from
the request, and result text never ships with the location payload, so a
caller cannot read or trigger a hotspot it has not travelled to.

Seeds the Verbrannte Straße with its four hotspots and the Südtor with
its own transition content. Adds Verwilderter Straßenhund and Verkohlter
Plünderer to the road's pool, including combat sprites, so the preview
shows encounters the hunt can actually roll. Medallion icons move to
images/monsters/icons, where both combat and the location view read them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 10:30:01 +02:00
Bastian Wagner
af9d422e8b feat(loot): add item, loot table, and combat reward entities
Declares every new TypeORM entity Slice 0.4 needs (ItemDefinition,
CharacterItem, LootTable, LootTableEntry, CombatReward, CombatRewardItem)
plus the ItemType/EquipmentSlot/ItemRarity enums, and adds the two columns
existing entities gain: Character.silver and MonsterDefinition.lootTableId.
No migration SQL or service logic yet - just schema declarations backed by
a metadata-driven schema spec.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 23:29:30 +02:00
Bastian Wagner
0c2f079a6e feat: add hunt/monster domain entities and pure danger-rating helper
Adds Task 1 of Playable Slice 0.2: pure entity/enum/helper definitions
for the Hunt/Encounter system (MonsterDefinition, LocationMonster,
Hunt, HuntEncounter, EncounterType, HuntStatus, RandomSource,
DangerRating). No DB migration, module wiring, or seed data yet.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-19 11:41:09 +02:00