import { Injectable } from '@nestjs/common'; import { Character } from './entities/character.entity'; export interface CharacterCombatStats { maxHp: number; attack: number; weaponDamage: number; armor: number; } // TEMPORARY (Slice 0.3): there is no equipment system yet. These constants // stand in for the starting weapon/armor until Slice 0.5 introduces real // equipment. Replacing them there must not change this method's signature // or the combat API it feeds (spec ยง10). const TEMPORARY_WEAPON_DAMAGE = 8; const TEMPORARY_ARMOR = 6; @Injectable() export class CharacterCombatStatsService { getStats(character: Character): CharacterCombatStats { return { maxHp: character.baseHp, attack: character.baseAttack, weaponDamage: TEMPORARY_WEAPON_DAMAGE, armor: TEMPORARY_ARMOR, }; } }