{{ combat.player.name }}
@if (combat.player.statusEffects.length) {Round {{ combat.round }}
{{ combat.monster.name }} Level {{ combat.monster.level }}
{{ intent }}
} @if (monsterGuardLabel(); as guard) {{{ guard }}
} @if (monsterIsEnraged()) {{{ combat.monster.name }} is enraged.
}{{ combat.monster.name }} has been defeated.
@if (combat.rewards; as rewards) {No notable loot found.
} } @if (leftBehind(); as refused) { @if (refused.length) {{{ combat.player.name }} has been defeated.
Loading combat…
} @if (combatStore.error(); as error) {{{ error }}