180 lines
5.2 KiB
TypeScript
180 lines
5.2 KiB
TypeScript
import { Injectable } from '@nestjs/common';
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import { DataSource } from 'typeorm';
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import { CharacterStatsService } from '../characters/character-stats.service';
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import { CharacterVitalsService } from '../characters/character-vitals.service';
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import { Character } from '../characters/entities/character.entity';
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import { CombatStatus } from '../combat/combat-status.enum';
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import { Combat } from '../combat/entities/combat.entity';
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import { CharacterItem } from '../items/entities/character-item.entity';
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import { EquipmentSlot } from '../items/equipment-slot.enum';
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import { ItemRarity } from '../items/item-rarity.enum';
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import { CharacterEquipment } from './entities/character-equipment.entity';
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import {
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characterInCombat,
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characterItemNotFound,
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characterNotFound,
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itemNotEquippable,
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itemNotOwned,
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} from './equipment.errors';
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export interface EquipmentSlotItemDto {
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characterItemId: string;
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item: {
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key: string;
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name: string;
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rarity: ItemRarity;
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iconPath: string;
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};
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}
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export type EquipmentSlotsDto = Record<
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EquipmentSlot,
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EquipmentSlotItemDto | null
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>;
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export interface EquipmentStatsDto {
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maxHp: number;
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attack: number;
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weaponDamage: number;
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armor: number;
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}
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export interface EquipmentResponseDto {
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slots: EquipmentSlotsDto;
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stats: EquipmentStatsDto;
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}
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type RepositoryScope = Pick<DataSource, 'getRepository'>;
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@Injectable()
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export class EquipmentService {
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constructor(
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private readonly dataSource: DataSource,
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private readonly characterStats: CharacterStatsService,
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private readonly characterVitals: CharacterVitalsService,
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) {}
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async getEquipment(characterId: string): Promise<EquipmentResponseDto> {
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const character = await this.dataSource
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.getRepository(Character)
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.findOneBy({ id: characterId });
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if (!character) {
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throw characterNotFound();
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}
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return this.buildResponse(character, this.dataSource);
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}
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/**
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* Equips (or replaces) one slot for `characterId` with `characterItemId`
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* (spec §14, §28). Runs in one transaction: the old item is unequipped by
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* being overwritten, never deleted (spec §15).
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*/
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async equip(
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characterId: string,
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characterItemId: string,
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): Promise<EquipmentResponseDto> {
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return this.dataSource.transaction(async (manager) => {
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const characters = manager.getRepository(Character);
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const combats = manager.getRepository(Combat);
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const characterItems = manager.getRepository(CharacterItem);
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const equipmentRepo = manager.getRepository(CharacterEquipment);
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const character = await characters.findOne({
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where: { id: characterId },
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lock: { mode: 'pessimistic_write' },
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});
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if (!character) {
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throw characterNotFound();
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}
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const activeCombat = await combats.findOne({
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where: { characterId, status: CombatStatus.ACTIVE },
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});
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if (activeCombat) {
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throw characterInCombat();
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}
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const characterItem = await characterItems.findOne({
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where: { id: characterItemId },
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relations: { itemDefinition: true },
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});
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if (!characterItem) {
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throw characterItemNotFound();
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}
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if (characterItem.characterId !== characterId) {
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throw itemNotOwned();
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}
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const definition = characterItem.itemDefinition;
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if (!definition.equipmentSlot) {
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throw itemNotEquippable();
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}
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const statsBeforeChange = await this.characterStats.calculate(
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character,
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manager,
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);
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this.characterVitals.settle(character, statsBeforeChange.maxHp);
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await characters.save(character);
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const existing = await equipmentRepo.findOne({
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where: { characterId, slot: definition.equipmentSlot },
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lock: { mode: 'pessimistic_write' },
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});
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if (existing) {
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existing.characterItemId = characterItem.id;
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await equipmentRepo.save(existing);
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} else {
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await equipmentRepo.save(
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equipmentRepo.create({
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characterId,
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slot: definition.equipmentSlot,
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characterItemId: characterItem.id,
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}),
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);
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}
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return this.buildResponse(character, manager);
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});
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}
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private async buildResponse(
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character: Character,
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scope: RepositoryScope,
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): Promise<EquipmentResponseDto> {
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const equipped = await scope.getRepository(CharacterEquipment).find({
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where: { characterId: character.id },
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relations: { characterItem: { itemDefinition: true } },
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});
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const slots = Object.fromEntries(
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Object.values(EquipmentSlot).map((slot) => [slot, null]),
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) as EquipmentSlotsDto;
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for (const row of equipped) {
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const definition = row.characterItem.itemDefinition;
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slots[row.slot] = {
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characterItemId: row.characterItemId,
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item: {
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key: definition.key,
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name: definition.name,
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rarity: definition.rarity,
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iconPath: definition.iconPath,
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},
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};
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}
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const stats = await this.characterStats.calculate(character, scope);
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return {
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slots,
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stats: {
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maxHp: stats.maxHp,
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attack: stats.attack,
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weaponDamage: stats.weaponDamage,
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armor: stats.armor,
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},
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};
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}
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}
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