53 lines
1.8 KiB
TypeScript
53 lines
1.8 KiB
TypeScript
import { Controller, Get, Param, Post } from '@nestjs/common';
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import { DEMO_CHARACTER_ID } from '../demo/demo-character.constants';
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import { QuestService } from './quest.service';
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import { QuestDto, QuestInteractionResultDto } from './quest.types';
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/**
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* The character's quest log (Playable Slice 0.9 §12).
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*
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* The character comes from the session stand-in, never from the request, so a
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* caller cannot read somebody else's quests.
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*/
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@Controller('quests')
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export class QuestController {
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constructor(private readonly questService: QuestService) {}
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@Get()
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getQuestLog(): Promise<QuestDto[]> {
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return this.questService.getQuestLog(DEMO_CHARACTER_ID);
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}
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}
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/**
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* The two things a player can do to a quest at an NPC (spec §3, §5, §6, §8).
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*
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* Neither route takes a body. Which step is current, what it grants and what it
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* consumes are all the server's to decide (AGENTS.md §5) -- the request only
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* names who is being spoken to and about what.
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*
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* Deliberately not dialogue actions (decision D4): carrying `START_QUEST` out
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* through the dialogue tree would need a response-selection endpoint and an
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* action executor, which is the branching narrative engine §10 rules out.
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*/
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@Controller('npcs/:npcKey/quests/:questKey')
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export class NpcQuestController {
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constructor(private readonly questService: QuestService) {}
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@Post('accept')
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acceptQuest(
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@Param('npcKey') npcKey: string,
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@Param('questKey') questKey: string,
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): Promise<QuestInteractionResultDto> {
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return this.questService.acceptQuest(DEMO_CHARACTER_ID, npcKey, questKey);
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}
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@Post('advance')
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advanceQuest(
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@Param('npcKey') npcKey: string,
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@Param('questKey') questKey: string,
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): Promise<QuestInteractionResultDto> {
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return this.questService.advanceQuest(DEMO_CHARACTER_ID, npcKey, questKey);
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}
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}
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