Adds the server side of the local location view: location_definitions carries region naming, a location type, a scene-level description and artwork, plus JSONB points of interest, primary actions and a reward preview. Locations become content, so a second location renders through the same components with different data. GET /api/world/current-location gains those fields, a recommendation label and a danger rating derived from the weighted average of the location's own monster pool — a rare elite no longer makes a beginner road read as lethal. The encounter preview is derived from that same pool rather than duplicating it. POST /api/world/current-location/interactions/:key reveals a hotspot's authored result. The location is resolved from the character, never from the request, and result text never ships with the location payload, so a caller cannot read or trigger a hotspot it has not travelled to. Seeds the Verbrannte Straße with its four hotspots and the Südtor with its own transition content. Adds Verwilderter Straßenhund and Verkohlter Plünderer to the road's pool, including combat sprites, so the preview shows encounters the hunt can actually roll. Medallion icons move to images/monsters/icons, where both combat and the location view read them. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
214 lines
6.2 KiB
TypeScript
214 lines
6.2 KiB
TypeScript
import { DataSource } from 'typeorm';
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import { DEMO_CHARACTER_ID } from '../../demo/demo-character.constants';
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import { Character } from '../../characters/entities/character.entity';
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import { EncounterType } from '../../monsters/entities/encounter-type.enum';
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import { LocationMonster } from '../../monsters/entities/location-monster.entity';
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import { MonsterDefinition } from '../../monsters/entities/monster-definition.entity';
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import { LocationConnection } from '../../world/entities/location-connection.entity';
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import { LocationDefinition } from '../../world/entities/location-definition.entity';
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import {
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BURNED_ROAD_LOCAL_CONTENT,
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SOUTH_GATE_LOCAL_CONTENT,
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} from './local-location.content';
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import {
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ASH_RAT_MONSTER_ID,
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BURNED_ROAD_ID,
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CHARRED_LOOTER_MONSTER_ID,
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ROAD_BANDIT_MONSTER_ID,
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SOUTH_GATE_ID,
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WILD_ROAD_DOG_MONSTER_ID,
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} from './vertical-slice.constants';
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export async function seedVisibleVerticalSlice(
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dataSource: DataSource,
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): Promise<void> {
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const locationRepository = dataSource.getRepository(LocationDefinition);
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const connectionRepository = dataSource.getRepository(LocationConnection);
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const characterRepository = dataSource.getRepository(Character);
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const monsterRepository = dataSource.getRepository(MonsterDefinition);
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const locationMonsterRepository = dataSource.getRepository(LocationMonster);
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const locations = [
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{
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id: SOUTH_GATE_ID,
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key: 'south-gate',
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name: 'Südtor von Graufurt',
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description:
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'Am schwarzen Südtor endet der Schutz Graufurts. Hinter den Wachtfeuern beginnt die stille Weite der Aschenfelder.',
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regionKey: 'ashen-fields',
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minRecommendedLevel: 1,
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maxRecommendedLevel: 1,
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dangerLevel: 0,
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isSafe: true,
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huntingEnabled: false,
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artworkPath: '/images/backgrounds/Suedtor.png',
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...SOUTH_GATE_LOCAL_CONTENT,
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},
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{
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id: BURNED_ROAD_ID,
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key: 'burned-road',
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name: 'Verbrannte Straße',
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description:
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'Die alte Handelsstraße führt durch verkohlte Felder. Zwischen Asche und zerbrochenen Wagen warten die ersten Gefahren.',
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regionKey: 'ashen-fields',
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minRecommendedLevel: 1,
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maxRecommendedLevel: 2,
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dangerLevel: 1,
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isSafe: false,
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huntingEnabled: true,
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artworkPath: '/images/backgrounds/Aschestrasse.png',
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...BURNED_ROAD_LOCAL_CONTENT,
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},
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];
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const locationIds = new Map<string, string>();
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for (const location of locations) {
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const existing = await locationRepository.findOneBy({ key: location.key });
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const { id, key, ...definition } = location;
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if (existing) {
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await locationRepository.update(existing.id, definition);
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} else {
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await locationRepository.insert(location);
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}
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locationIds.set(key, existing?.id ?? id);
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}
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const southGateId = locationIds.get('south-gate') ?? SOUTH_GATE_ID;
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const burnedRoadId = locationIds.get('burned-road') ?? BURNED_ROAD_ID;
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await connectionRepository.upsert(
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[
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{
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fromLocationId: southGateId,
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toLocationId: burnedRoadId,
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travelDurationSeconds: 10,
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ambushChance: '0.0500',
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enabled: true,
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},
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{
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fromLocationId: burnedRoadId,
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toLocationId: southGateId,
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travelDurationSeconds: 10,
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ambushChance: '0.0500',
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enabled: true,
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},
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],
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['fromLocationId', 'toLocationId'],
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);
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const monsters = [
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{
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id: ASH_RAT_MONSTER_ID,
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key: 'ash-rat',
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name: 'Aschenratte',
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level: 1,
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maxHp: 45,
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attack: 5,
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armor: 0,
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experienceReward: 8,
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silverMin: 4,
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silverMax: 7,
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artworkPath: '/images/monsters/ash-rat.png',
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iconPath: '/images/monsters/icons/ash-rat-128.png',
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},
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{
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id: WILD_ROAD_DOG_MONSTER_ID,
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key: 'wild-road-dog',
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name: 'Verwilderter Straßenhund',
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level: 1,
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maxHp: 55,
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attack: 7,
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armor: 0,
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experienceReward: 11,
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silverMin: 5,
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silverMax: 9,
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artworkPath: '/images/monsters/wild-road-dog.png',
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iconPath: '/images/monsters/icons/wild-road-dog-128.png',
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},
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{
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id: ROAD_BANDIT_MONSTER_ID,
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key: 'road-bandit',
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name: 'Straßenräuber',
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level: 2,
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maxHp: 75,
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attack: 9,
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armor: 5,
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experienceReward: 16,
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silverMin: 9,
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silverMax: 15,
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artworkPath: '/images/monsters/road-bandit.png',
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iconPath: '/images/monsters/icons/road-bandit-128.png',
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},
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{
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id: CHARRED_LOOTER_MONSTER_ID,
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key: 'charred-looter',
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name: 'Verkohlter Plünderer',
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level: 2,
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maxHp: 85,
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attack: 11,
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armor: 6,
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experienceReward: 20,
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silverMin: 12,
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silverMax: 19,
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artworkPath: '/images/monsters/charred-looter.png',
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iconPath: '/images/monsters/icons/charred-looter-128.png',
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},
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];
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const monsterIds = new Map<string, string>();
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for (const monster of monsters) {
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const existingMonster = await monsterRepository.findOneBy({
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key: monster.key,
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});
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const { id, key, ...definition } = monster;
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if (existingMonster) {
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await monsterRepository.update(existingMonster.id, definition);
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} else {
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await monsterRepository.insert(monster);
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}
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monsterIds.set(key, existingMonster?.id ?? id);
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}
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// Weights read as "how often you meet this on the road". They also drive the
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// location's danger rating, which is computed from the weighted average of
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// the pool rather than from its single worst entry.
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const encounterWeights: Readonly<Record<string, number>> = {
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'ash-rat': 40,
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'wild-road-dog': 30,
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'road-bandit': 20,
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'charred-looter': 10,
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};
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await locationMonsterRepository.upsert(
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Object.entries(encounterWeights).map(([key, weight]) => ({
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locationId: burnedRoadId,
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monsterId: monsterIds.get(key) as string,
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weight,
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encounterType: EncounterType.NORMAL,
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enabled: true,
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})),
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['locationId', 'monsterId'],
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);
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const existing = await characterRepository.findOneBy({
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id: DEMO_CHARACTER_ID,
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});
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if (!existing) {
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await characterRepository.insert({
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id: DEMO_CHARACTER_ID,
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name: 'Aric Duskwalker',
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level: 1,
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experience: 0,
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baseHp: 100,
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baseAttack: 6,
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currentHp: 100,
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currentLocationId: southGateId,
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});
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}
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}
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