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ashen-realms/apps/api/src/combat/entities/combat.entity.ts

106 lines
3.1 KiB
TypeScript

import {
Column,
CreateDateColumn,
Entity,
Index,
JoinColumn,
ManyToOne,
PrimaryGeneratedColumn,
UpdateDateColumn,
} from 'typeorm';
import { Character } from '../../characters/entities/character.entity';
import { HuntEncounter } from '../../hunting/entities/hunt-encounter.entity';
import { MonsterDefinition } from '../../monsters/entities/monster-definition.entity';
import { ActiveStatusEffect, CombatIntent } from '../combat-engine.types';
import { CombatStatus } from '../combat-status.enum';
import type { MonsterAbilities } from '../../monsters/monster-abilities';
export interface CombatCombatantState {
attack: number;
armor: number;
pendingAction?: CombatIntent;
statusEffects?: ActiveStatusEffect[];
}
export interface CombatMonsterState extends CombatCombatantState {
// Snapshotted from MonsterDefinition when the fight starts, so retuning
// content mid-fight cannot change the rules of a running combat.
abilities: MonsterAbilities;
// Snapshotted monster combat state persisted during the fight.
activeGuard?: { remainingRounds: number; armorBonus: number };
enraged?: boolean;
}
export interface CombatPlayerState extends CombatCombatantState {
weaponDamage: number;
potionsRemaining: number;
}
@Entity({ name: 'combats' })
// Deliberately not unique: a lost fight frees the encounter to be retried,
// which creates a second combat row for the same encounter.
@Index('IDX_combats_hunt_encounter', ['huntEncounterId'])
export class Combat {
@PrimaryGeneratedColumn('uuid', { name: 'id' })
id!: string;
@Column({ name: 'character_id', type: 'uuid' })
characterId!: string;
@Column({ name: 'hunt_encounter_id', type: 'uuid' })
huntEncounterId!: string;
@Column({ name: 'monster_definition_id', type: 'uuid' })
monsterDefinitionId!: string;
@Column({
name: 'status',
type: 'enum',
enum: CombatStatus,
enumName: 'combat_status_enum',
})
status!: CombatStatus;
@Column({ name: 'round', type: 'integer' })
round!: number;
@Column({ name: 'player_max_hp', type: 'integer' })
playerMaxHp!: number;
@Column({ name: 'player_current_hp', type: 'integer' })
playerCurrentHp!: number;
@Column({ name: 'monster_max_hp', type: 'integer' })
monsterMaxHp!: number;
@Column({ name: 'monster_current_hp', type: 'integer' })
monsterCurrentHp!: number;
@Column({ name: 'player_state', type: 'jsonb' })
playerState!: CombatPlayerState;
@Column({ name: 'monster_state', type: 'jsonb' })
monsterState!: CombatMonsterState;
@CreateDateColumn({ name: 'created_at', type: 'timestamptz' })
createdAt!: Date;
@UpdateDateColumn({ name: 'updated_at', type: 'timestamptz' })
updatedAt!: Date;
@Column({ name: 'completed_at', type: 'timestamptz', nullable: true })
completedAt!: Date | null;
@ManyToOne(() => Character, { onDelete: 'RESTRICT' })
@JoinColumn({ name: 'character_id' })
character!: Character;
@ManyToOne(() => HuntEncounter, { onDelete: 'RESTRICT' })
@JoinColumn({ name: 'hunt_encounter_id' })
huntEncounter!: HuntEncounter;
@ManyToOne(() => MonsterDefinition, { onDelete: 'RESTRICT' })
@JoinColumn({ name: 'monster_definition_id' })
monster!: MonsterDefinition;
}