43 lines
1.5 KiB
TypeScript
43 lines
1.5 KiB
TypeScript
import { Module } from '@nestjs/common';
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import { TypeOrmModule } from '@nestjs/typeorm';
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import { Character } from '../characters/entities/character.entity';
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import { ConditionsModule } from '../conditions/conditions.module';
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import { CharacterItem } from '../items/entities/character-item.entity';
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import { LootBagsModule } from '../loot-bags/loot-bags.module';
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import { NpcsModule } from '../npcs/npcs.module';
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import { RenownModule } from '../renown/renown.module';
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import { ReputationFaction } from '../reputation/entities/reputation-faction.entity';
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import { ReputationModule } from '../reputation/reputation.module';
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import { ExchangeRule } from './entities/exchange-rule.entity';
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import { NpcExchangeProfile } from './entities/npc-exchange-profile.entity';
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import { ExchangeController } from './exchange.controller';
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import { ExchangeService } from './exchange.service';
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/**
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* Materials in, progression out (NPC spec §17; Playable Slice 0.8).
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*
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* Pulls in reputation and renown rather than reimplementing either, so the
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* trade-in feeds the progression systems that already exist instead of
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* inventing a competing one (slice §6).
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*/
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@Module({
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imports: [
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TypeOrmModule.forFeature([
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Character,
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CharacterItem,
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ExchangeRule,
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NpcExchangeProfile,
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ReputationFaction,
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]),
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ConditionsModule,
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LootBagsModule,
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NpcsModule,
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RenownModule,
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ReputationModule,
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],
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controllers: [ExchangeController],
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providers: [ExchangeService],
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exports: [ExchangeService],
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})
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export class ExchangesModule {}
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