Commit Graph

23 Commits

Author SHA1 Message Date
Bastian Wagner
5fa344dbe2 seed 2026-08-23 18:31:31 +02:00
Bastian Wagner
b3ca4687dc feat(seed): open the abandoned watchpost and the route beyond it 2026-08-23 11:50:21 +02:00
Bastian Wagner
242c0935fa feat(quests): seed Trouble Beyond the Gate and the South Gate Warden
The demo character no longer starts with a free Basic Hide Bag: the
bagless HIDE capacity of 1 is what the quest chain exists to teach.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-22 22:39:30 +02:00
Bastian Wagner
36adc32659 feat(content): gate the trophy pouch, hide bag and bandit blade 2026-08-22 20:04:48 +02:00
Bastian Wagner
081c9f83f9 docs 2026-08-22 16:41:47 +02:00
Bastian Wagner
b8ee56ca1a feat(content): translate seeded items, locations, and reputation faction to English
Converts all German player-facing content in the API's seed files to
English per the English Game Content Foundation glossary: item
name/description, monster name, location name/description, all
local-location POI/action content, and the border-guard reputation
faction. Technical keys are unchanged.
2026-08-21 20:00:04 +02:00
Bastian Wagner
cedd87f648 Merge branch 'master' into worktree-playable-slice-0.6.5-renown-reputation
Reconciles Slice 0.6.5 (Renown & Reputation Foundation) against master's
persistent-HP-and-regeneration slice, which landed independently and
touches several of the same files (Character entity, CombatService,
EquipmentService, the inventory detail panel).

Conflict resolutions:
- CharacterStatsService/EquipmentService constructor wiring: kept
  master's CharacterVitalsService injection, which this branch's
  version of the same files didn't have yet.
- CombatService.performAction: kept master's HP-guard logic
  (characterTooWounded, vitals pause-on-enter) alongside this branch's
  multi-line calculate() call style.
- Inventory detail panel (.html/.ts/.scss/.spec.ts): master had
  redesigned the panel (wrapping section, rarity styling, flavour
  text, a shared inventory.labels.ts) on top of the OLD level-gated
  component, since this branch's removal of the level gate (R4, Task
  8/14) hadn't reached master yet. Kept master's visual redesign in
  full, but with the level-gate concept removed throughout: no
  requiredLevel stat block, no meetsLevelRequirement() branch in the
  equip button, no now-dead .detail__value--unmet SCSS rule. Kept both
  branches' independent tests (non-equippable-item, flavour-text).
- inventory-page.component.ts: dropped master's dead characterLevel
  computed (nothing in the template read it, and the level concept is
  gone); kept its independent bagCells/bagUsed/bagCapacity grid
  feature, which has nothing to do with renown or level.

Post-merge fixture repairs (three files failed the Angular bundle
compile because they predate master's hpRegenPerSecond/hpRegenSince
fields or master's item description field, neither conflict-marked
since git considered them non-overlapping edits):
- app.spec.ts: a 'renders loaded character values' test added on
  master after this branch forked still used the abolished level/
  experience fields on its decoy fixture -- retargeted to renown.
- inventory-detail-panel.component.spec.ts: the ashPelt fixture added
  by this branch's final-review follow-up predates master's required
  description field.
- top-bar.component.spec.ts: this branch's fixture predates master's
  required hpRegenPerSecond/hpRegenSince fields.

No database migration touches the same column: master's
1792000000000-AddHpRegeneration only adds characters.hp_regen_since,
independent of this slice's 1791000000000-CreateRenownAndReputation.
Timestamp ordering between the two was already correct with no rename
needed.

Verified: API 288/288 (267 from this slice + 21 from master), API
build zero errors, web 237/237 (230 from this slice + 7 from master).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 19:23:10 +02:00
Bastian Wagner
caf63b34a4 chore(api): anchor the seeded demo character's HP regeneration
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-21 15:53:20 +02:00
Bastian Wagner
dce26e00ad feat(content): migrate ItemType, seed Räuberabzeichen/Grenzwacht/turn-ins, zero direct monster rewards 2026-08-21 13:49:49 +02:00
Bastian Wagner
49a0008a2b Merge branch 'worktree-playable-slice-0.5-first-upgrade'
# Conflicts:
#	apps/web/src/app/core/api/game-api.service.ts
#	apps/web/src/app/features/combat/combat-page/combat-page.component.html
#	apps/web/src/app/features/combat/combat-page/combat-page.component.scss
#	apps/web/src/app/features/combat/combat-page/combat-page.component.spec.ts
#	apps/web/src/app/features/combat/combat-page/combat-page.component.ts
2026-08-20 19:42:10 +02:00
Bastian Wagner
0ce3b420e6 fix: address final-review findings (TopBar hydration, snapshot test, armor doc, inventory refresh test)
Fixes 4 Important findings from the final whole-branch review:
- /inventory never called WorldStore.load(), leaving the TopBar stuck on
  "loading" and characterLevel() silently defaulting to 1 for any character
  above level 1. Mirrors the same guard already used in HuntPageComponent.
- The combat/equipment snapshot-immutability integration test asserted only
  status/round, never the actual playerState snapshot the whole test claims
  to prove is untouched after a post-fight equip.
- Documented (comment only, no behavior change) that the demo character's
  armor dropping from the old hardcoded 6 to 0 is an intentional,
  spec-sanctioned tradeoff (Slice 0.5 spec Section19), not a bug.
- inventory.store.spec.ts's equip test used an identical inventory fixture
  before and after equip(), so a regression dropping the post-equip
  inventory re-fetch would still have passed. Now asserts the refetched
  fixture is actually reflected.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-20 18:44:39 +02:00
Bastian Wagner
90094ba1ae fix(api): key starting-sword seed idempotency on its real unique index
The CharacterItem idempotency check was looking up by the seed's own
literal id instead of the (characterId, itemDefinitionId) unique index
that CharacterItem actually enforces. If the demo character had already
looted a worn-short-sword naturally, re-running the seed would miss
that row and try to insert a colliding duplicate, breaking seeding
instead of being a safe no-op. Look up by the real domain key and reuse
whatever id is found when wiring up the CharacterEquipment row.
2026-08-20 17:23:45 +02:00
Bastian Wagner
6178b88573 feat(api): seed the starting sword as a real, equipped CharacterItem 2026-08-20 17:11:18 +02:00
Bastian Wagner
c158260623 Merge branch 'master' into worktree-local-location-view
Brings in the encounter-status feature (cleared/resumed hunt encounters)
and its own independent Verwilderter Straßenhund / Verkohlter Plünderer
assets. Both branches added the same two monsters at the same time;
resolved by keeping master's asset set as canonical (images/combat/icons/,
images/combat/sprites/) rather than maintaining a parallel copy under
images/monsters/icons/ — dropped that directory and pointed the seed's
MonsterDefinition.iconPath, the local-view test fixtures and the frontend
icon lookup at the existing combat/icons paths instead. Kept this
branch's COMBAT_MONSTER_SCALE entries for the two monsters, since master
never added them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 16:03:59 +02:00
Bastian Wagner
c7e7e97252 Merge branch 'master' into worktree-local-location-view
Brings in the First Loot slice. Resolved additively:

- MonsterDefinition keeps both the new iconPath and master's lootTableId.
- The seed keeps the four-monster pool and the local view content, and
  gives the two new monsters existing loot tables — the road dog shares
  the beast table, the charred looter the raider table.
- The local location view migration moves to 1788700000000 so it orders
  deterministically after the loot migration, which claimed the same
  timestamp.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 10:38:18 +02:00
Bastian Wagner
c85a70484f feat(world): serve local location view content from the API
Adds the server side of the local location view: location_definitions
carries region naming, a location type, a scene-level description and
artwork, plus JSONB points of interest, primary actions and a reward
preview. Locations become content, so a second location renders through
the same components with different data.

GET /api/world/current-location gains those fields, a recommendation
label and a danger rating derived from the weighted average of the
location's own monster pool — a rare elite no longer makes a beginner
road read as lethal. The encounter preview is derived from that same
pool rather than duplicating it.

POST /api/world/current-location/interactions/:key reveals a hotspot's
authored result. The location is resolved from the character, never from
the request, and result text never ships with the location payload, so a
caller cannot read or trigger a hotspot it has not travelled to.

Seeds the Verbrannte Straße with its four hotspots and the Südtor with
its own transition content. Adds Verwilderter Straßenhund and Verkohlter
Plünderer to the road's pool, including combat sprites, so the preview
shows encounters the hunt can actually roll. Medallion icons move to
images/monsters/icons, where both combat and the location view read them.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 10:30:01 +02:00
Bastian Wagner
c58a46b7d9 feat(loot): seed tier-1 items and the ash rat and road bandit loot tables
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-19 23:59:08 +02:00
Bastian Wagner
137a18f4e7 style: fix prettier formatting drift in two API files
vertical-slice.seed.ts and danger-rating.spec.ts had line-wrapping
that no longer matched prettier's output, which a CI prettier --check
would flag. Formatting only, no logic change.
2026-08-19 14:33:41 +02:00
Bastian Wagner
9423c28bd8 feat: seed Aschenratte and Straßenräuber for Verbrannte Straße
Adds the two starter monster definitions and their location-monster
mapping (weights 70/30) to the vertical-slice seed, following the
same findOneBy/update-or-insert pattern used for locations, plus an
upsert on (locationId, monsterId) for the mapping. Copies the source
artwork into the served images/monsters directory and extends the
seed spec harness to cover both idempotent inserts.

Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>
2026-08-19 12:08:26 +02:00
Bastian Wagner
1e2bfe6e4b feat: render interactive ashen fields world 2026-08-19 08:25:42 +02:00
Bastian Wagner
0615bb1841 fix: seed character at resolved south gate 2026-08-18 19:45:05 +02:00
Bastian Wagner
c35859a4de fix: preserve seeded location identities 2026-08-18 19:40:13 +02:00
Bastian Wagner
067134b684 feat: seed demo character and first locations 2026-08-18 19:30:31 +02:00